I've been playing active on Disco some years ago, and after I more or less got into Freelancer again, I decided to give Discovery another shot.
... and that's more or less where the story allready ends. While I'm aware no game or community can survive without progress, development and efforts from everyone,
some things really made me cringe. It was nice to see a nice and shiny new browser-based map and launcher and the whole lot of story that happened over the course of time -
something you can get a brief glimpse at while just browsing through the maps and reading the description of bases alone, even more so when you read a bit in the wiki, even if some of the things there might be outdated.
However, when I've got the launcher, and more or less was ready to play, I went to the forums and tried to grab the current rules for Disco .. so far so good. It became confusing, when I saw the technology compability charts. I mean, wat?
I can easily understand this simplefies the rules for which faction should equip what, due to roleplay, while this more or less makes it legal to use whatever you want, you literally can't equip "red" stuff without severly decreasing your combat capabilities by crippling your powercore. Now, while this makes for smooth, realistic roleplay, it does take away the generic freelancer-like feel, of shoot 'n loot 'n equip. This would mostly apply to the regular, lone freelancer seeking his fortune in space. Sure, freelancers have the most broad array of weapon available, most of which are set at 75% though.
Now when I went ingame, I literally died inside. A different startership? Good, I can live with that. However, a look a the weaponry made my cry. It more or less starts on class 7 allready? It might be to make for a easier start, or easier balance, I don't know. For some reason that more or less killed it for me. After a bit of search in the forums, I figure allmost all weapons have been rebalanced to Class 7 - 9. It might be unusual, and I propably would have just get to get used to it, but .. maybe I'm too much in love for plain ol' freelancer, this is were I went to quit the game again. I can see the strong points of that, judging how easy it might be to balance things sirius-wide, if everything's more or less performing pretty similar.
The main point of disco is, and allways was, roleplay, right?
But still, there are times when you're not in the mood for roleplay, and just set out to explore, trade some random goods or do plain ol' missions, but what's the point, if anything you could achieve by that is more or less the same you allready have?
I can't really describe it, maybe I'm just an fool, but I feel like the freelancer'ish feel was lost.
Also, yeah, the original freelancer's atmosphere was ruthlessly determinated... Many players left the game after 4.86 release... Such as half of Keepers, they're dead now and rebuilt in K'Hara...
Still, have a good one, I hope you'll find something that you're realy love.
Posts: 3,192
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Joined: Nov 2009
Staff roles: Systems Lead
As much as I agree and definitely miss seeing Starfliers, Defenders, Daggers and other vanilla ships with Justices and Pyroses, I stopped caring after literally 2 days. The "beginning" for a vet lasts for a day or two anyways, because you know what do to and where to go in order to get money, and later ships.
And the starting ships are terrible for pvp, especially the Stargazer. As much as it has similar stats to other light fighters and can mount good guns, you'll die pretty much every time. Same as the Sunburst, which is the freighter you get on /restart beginner.
I really think you are overreacting. If seeing low-tier equipment being removed was the final straw for you, I mean.
You could obtain enough money to buy a top end fighter within an active 2 hour session of starting out the game, so having low-level guns became completely useless. Instead they were remade into guns for different classes of ships with different properties. There they were much more useful.
I really cannot say I miss going out of my way to shoot a few annoying npcs, only to have my hold full of class 1 and 3 guns I would have to then sell one by frigging one.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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You should take a deeper insight into the game as some things changed, as Spazzy says. I also agree with him that NPCs are no longer lootable from their equipment (for a reason, I suppose, as NPC weps are no longer useful).
As for PVP, I wouldn't wish to win any PVP (snub vs snub ones especially), unless you know some basics (but then, you will fail too), unless you find someone who has patience and will to teach you all the basics.
Techcompat is basically just a relaxed version of the old tech chart, you just won't get sanctioned for having the wrong equipment, only your power core regen suffers a bit. Alternatively good luck balancing everythign to everything in order to bring back the "shoot 'n' loot" feeling without OP ship/weapon/gear combinations.
And since when do class numbers count other than what you can or can't mount? Stats are still stats. Let me surprise you, class 8 turrets are the heavy BS ones, class 9 are the prims and class 10 are the secondaries, simply because this way heavy slots get on top and secondaries to the bottom of the list in the bottom right corner of yourHUD. That's how important class numbers are.
As others said before me, you are overreacting. Give it another go.
(01-28-2016, 09:32 AM)Toris Wrote: You should take a deeper insight into the game as some things changed, as Spazzy says. I also agree with him that NPCs are no longer lootable from their equipment (for a reason, I suppose, as NPC weps are no longer useful).
As for PVP, I wouldn't wish to win any PVP (snub vs snub ones especially), unless you know some basics (but then, you will fail too), unless you find someone who has patience and will to teach you all the basics.
In most cases NPCs use weaker npc versions of the guns players possess.
Welp, after a, perhaps a bit hasty, rant and deinstall, I gave it another go.
It took me a while to get used to most of the 'new' (new for me that is) features, like mining (took me a while to figure the loot went directly into my cargobay, haha), how drastically the whole asssortment of missiles and mines had changed, and some other minor things.
But below the line, it's still disco. I guess I'll have to play for a while until I'll have a clear opinion, but so far it seems good.
Thanks for the posts, It's good to see people are somewhat friendly (I had to make the same experience ingame until now), something which is, by my experience, kinda rare in online-games these days.
Great to see that you reevaluate your position. If you have any problems or questions with some of the new stuff just PM me or one of the other Angels. My Skype should be in my profile.