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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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NPC Cargo Scanning

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NPC Cargo Scanning
Offline Hardwater
04-08-2016, 10:44 PM,
#1
Member
Posts: 12
Threads: 4
Joined: May 2015

Is there a way to remove the cargo scanning ability for Police NPC's? It restricts lawful and unlawful RP more than it benefits the game. For instance a police player character should be able to carry contraband but police NPC's can demand you drop it. After abit of discussion with faction we assumed the easiest way to get around this would be to remove the NPC scanners if this possible?
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Offline nOmnomnOm
04-08-2016, 10:46 PM,
#2
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

If all fails then dock on a trade lane to quickly evade the NPCs and then come back.

[Image: zBEqQfl.jpg?1]
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Offline Hardwater
04-08-2016, 10:52 PM,
#3
Member
Posts: 12
Threads: 4
Joined: May 2015

Yeah I guess thats an option but is quite detrimental to the RP, for a very specific instance, say I was a corrupt cop who wanted to charge criminals to smuggle contraband somewhere for them, as soon as NPC Police scan the cargo and request that i drop the contraband and I have to escape the area and come back, it seems abit out of character as the police should have free reign of their cargo hold, and also because otherwise the criminal could use the same method of retreating if he gets scanned and then retry.
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Offline Haste
04-08-2016, 10:53 PM,
#4
Lead Developer
Posts: 3,574
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

NPCs demanding cargo is a fairly pointless feature. I get that it adds to the experience in single player but Discovery Freelancer moved away from really supporting SP years ago. NPC pirates are too wimpy to back up their claims, and police NPCs will happily demand contraband from lawfuls and actual smugglers alike (while, as nom stated above, smugglers can just tradelane away to avoid them anyways).

All in all, the only thing NPCs demanding cargo leads to is NPC police demanding recently-confiscated Cardamine from police-ID'd players which is just straight up awkward. Unless things can be set up so that law enforcement ID'd players aren't demanded from, I'd prefer to just get rid of the "demanding" behavior entirely.

[Image: cdSeFev.png]
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Offline Croft
04-08-2016, 11:04 PM,
#5
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

Certainly gets my vote for the old heave-ho, I've lost count how many times my smuggler has had to go dock at a freeport before being able to land on Crete/Malta.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Sand-Viper
04-08-2016, 11:32 PM,
#6
Member
Posts: 1,953
Threads: 104
Joined: Nov 2007

It's got my support, it's pure annoying to have that message pop up on me constantly, anyways. I try to hold a single pilot in my hold just to show that it's me in my ship, but it never worked on my own police character for the same reason.
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