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Spatial in Conn.

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Spatial in Conn.
Offline Langolier
04-17-2016, 10:01 AM,
#1
Member
Posts: 208
Threads: 8
Joined: Jan 2016

Hey guys,

I recently went to Conn. for the first time in my E78-12 "Spatial" Civilian Deep Space Explorer, and encountered something odd. When I tried to enter the Jump Hole for fighters, I got the error message saying it was the wrong ship type. I checked out the others and found that I had to use the area for freighters. This seems odd to me since the Spatial is classified as a Super Heavy Fighter on the purchase screen, along with being able to mount Elite fighter guns. And having only 180 units of cargo space, it does not seem like a very useful "freighter" to me. Don't know if it's a bug, an oversight or just a mis-classification of the ship. It's not really that big of a deal for me since I rarely go to pvp there anyway, but I just thought you should know.
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Offline Antonio
04-17-2016, 10:08 AM,
#2
PvP = RP
Posts: 3,191
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

It's an oversight that occured mainly because almost nobody flies the ship, let alone goes to the Connecticut jumpholes. Whoever made the cargo limit forgot about the super heavy fighters class which is why you can't jump.

The main reason nobody flies it is that it's huge and slow for a fighter, so in 99% of the fights you get focused first and die within 5 minutes. Yes, it has good firepower and core, but the size ruins the ship completely. All super heavy fighters are subpar in pvp because of the same problem, which is why people prefer very heavy fighters.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline sindroms
04-17-2016, 10:24 AM,
#3
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

The spatial remains a niche ship and hopefully that will be changed once the model gets an update. IF it gets one, that is.
I really miss the old one, import or not, but it was way better than the Titan overgrowth we have now. That and the damn guns are way too far apart for it to be useful in any combat situation.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Langolier
04-17-2016, 10:35 AM,
#4
Member
Posts: 208
Threads: 8
Joined: Jan 2016

Ah, I see. That's what I was thinking but just wanted to be sure. And yeah, it's a big ship, but I seem to do well in it. That's why I took it to Conn. in the first place. I wanted to see how it stacked up against real players and not just NPCs. Thanks guys.

P.S. Love the videos Spazzy, they helped me out ALOT as a newcomer to Disco. Hope to see more in the future.

Cheers.
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Offline sindroms
04-17-2016, 11:18 AM,
#5
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Thanks, man, it means a lot to hear that. I hope to finish up a few of my WIP projects soon though, they have been gathering too much dust til now.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Langolier
04-17-2016, 11:39 AM,
#6
Member
Posts: 208
Threads: 8
Joined: Jan 2016

Awesome Spazz, I can't wait. I know it's a labor of love. You're not getting paid to do them and you obviously have a life outside of Disco, so that is totally understandable.
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Offline Swallow
04-17-2016, 12:07 PM,
#7
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I have started the replacement for it this winter, it will be of the same style as Voyager.
But the question is when I get everything done to get back to modeling...

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Thyrzul
04-17-2016, 12:11 PM,
#8
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(04-17-2016, 12:07 PM)Swallow Wrote: I have started the replacement for it this winter, it will be of the same style as Voyager.
But the question is when I get everything done to get back to modeling...

A quite good and important question. You aren't the only one seeking an answer for that.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Swallow
04-17-2016, 01:39 PM,
#9
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Exactly. Being mature and having responsibilities actually breaks my immersion.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  


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