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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Comets in Discovery

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Comets in Discovery
Offline sasapinjic
04-18-2016, 03:09 PM,
#1
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Last night i watched Star Trek-The next generation , season 7 , Masks episode , and when i see this . . .

[+]Spoiler
[Image: latest?cb=20150221232217&path-prefix=en]
i tough that it would be great to have comets in this game to .
What is propose ( if can be made ) we make 5 or 6 comets , one for each house ( each one can be different color to ) that will circle between stars in perfect eclipse orbit ( for example one will go around New York sun then head toward Pennsylvania system , when reach end of map , it disaper and apeer in Pennsylvania , then Comet will go to Pennsylvania sun , go around it then go back to New York to do same thing again in circles , all that at nice slow speed of 80 .
I propose to be big as planets ( deadly as planets to , if you crash in one ) , with nice cloudy tail , around 5 k long , where sensors wont work and you can see ship only at 1 k , so it can be used to hide , good for smugglers , or anyone who want to hide or place an ambush .
I also propose that Comet rute be away from any base or trade lines ( at least 20 K ) , so it wont disrupt every day life , but later we can even have some events related to comets , like comet is on rute to hit planet , we need to evacuate planet/try to destroy it with lots of BS etc .
Opinions ?

[Image: rRK7Pya.png]
[+]Spoiler
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Offline Skorak
04-18-2016, 03:09 PM,
#2
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There is a comet in Omega-3. The Cross-Vandermeer Comet. Was/is a mining area.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline sasapinjic
04-18-2016, 03:43 PM,
#3
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Quote:i tough that it would be great to have COMETS in this game to

as more that one stationary bright little thing that don't do anything ?

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
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Offline Skorak
04-18-2016, 03:44 PM,
#4
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I don't believe what you want is even possible.

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Offline wanderer95
04-18-2016, 04:23 PM, (This post was last modified: 04-18-2016, 04:24 PM by wanderer95.)
#5
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I remember back when I played Nightstalker's Universe Mod, "Asteroids" as they were called were just random but very rare npcs that would fly across your screen at a fast rate, almost at a cruise like speed. Could be the model was also just given a very high impulse speed. Anyways destroying them resulted in literally cookies being dropped but I can see them being filled with a commodity or ore if added in this way. For example.

Comets: Drop Oxygen, Water, or some type of gas depending on the region they're found.
Asteroids: Any Ore depending on region it's found in. (Omega 11 asteroid drops uncut diamonds.)

[Image: tumblr_nq55xmXqqB1uqm4b7o1_400.gif]
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Offline WesternPeregrine
04-19-2016, 10:54 AM,
#6
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That large planetoid in Nagano that samura mines for platinum is supposed to be a comet passing by the system, if I recall correctly.

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Offline Vulkhard Muller
04-19-2016, 11:04 AM, (This post was last modified: 04-19-2016, 11:04 AM by Vulkhard Muller.)
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(04-18-2016, 04:23 PM)wanderer95 Wrote: I remember back when I played Nightstalker's Universe Mod, "Asteroids" as they were called were just random but very rare npcs that would fly across your screen at a fast rate, almost at a cruise like speed. Could be the model was also just given a very high impulse speed. Anyways destroying them resulted in literally cookies being dropped but I can see them being filled with a commodity or ore if added in this way. For example.

Comets: Drop Oxygen, Water, or some type of gas depending on the region they're found.
Asteroids: Any Ore depending on region it's found in. (Omega 11 asteroid drops uncut diamonds.)

There is a precedent for this the dark matter storm in Alberta has fairly large moving rocks that when shot have very large and violent explosions. Id assume simply coding them to drop a certain ore and just changing their models could allow this to happen, but, this is a Dev subject.
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