(04-18-2016, 04:48 PM)Internity Wrote: What ? 120 players? Are you sure you're playing Discovery Freelancer? Because I never saw it higher than 80, MAX. 90 players during the evening and especially during the weekend. I am in the EU with GMT+2 and I actually sleep at night.
120 players still happens quite often, but back to the topic.
@Sol Very well explained Sol, just what I thought. Allowing silent engage would ruin the lovely mix of RP and PvP Disco offers so very quickly and would sooner or later result in Disco's RP popularity to die out.
Me watching the daily drama turn into yet another Disco-doomsday discussion:
Boys, I updated the original post with a sample of the general roles that I thought about, with corresponding pros and cons.
I will apply some color to it for better visibility, but its worth taking a look at nonetheless!
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(04-18-2016, 04:00 PM)eigos Wrote: + can engage pirates at will, assist police and military (when asked to);
(04-18-2016, 04:00 PM)eigos Wrote: - will be targeted by pirates (either taxes, cargo or straight death);
Why? Just why? This makes no sense. Freelancer = Independent individual! Why should every pirate hate you (and for freelancing traders, we already have the normal piracy.)? Also this ruins so many RP characters and possibilities, unbelievable.
Whatever. I am out of here, not gonna bother with this here anymore, won't happen anyways.
Me watching the daily drama turn into yet another Disco-doomsday discussion:
As I understood your proposals for Freelancers and Pirates: You're trying to turn these two into a quasi cops and robbers scenario, which is not a good thing. Correct me if I'm wrong, but why'd a Freelancer be considered lawful by nature? He could just as well be doing stuff for unlawful factions, or is that what you're proposing Pirates for, at which point we'd be back at the cops and robbers business.
Making it open season would probably kill of any remaining RP and that is the only niche we have, to lessen it would probably finish Disco off.
I honestly don't believe changes to the rules would help activity, naturally there is always room for improvement but as it stands the rules are in a pretty good place.
The biggest problem I think is the community, for a game that relies upon folks meeting each other we're a pretty hostile bunch, riddled with egotism, self-interest and drama enough to fill a dozen soap operas. The mentality alone is misguided, just take a look at any of the Pirates/Traders threads and you'll see what I mean, there is almost no thought of consideration to the other player but tons of arguments about rules and balance.
That is closely followed by apathy, those who want activity but refuse to make it, sitting on skype or in conn awaiting a call to arms all the while bemoaning how good Disco used to be.
Finally the stubborn, the few diehards who refuse to accept the slightest change that may actually result in a positive outcome because it isnt in line with "their" RP.
Also a slight movement in storyline wouldn't go wrong, the cartoon villain has been twiddling its mustache for far too long.
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Doesn't fit the server at all. Create a(nother) dedicated PvP server if you want to do away with RP entirely.
I've said this in a few different places, but what Discovery really needs to increase its active population is in-game activities that don't necessarily need (hostile) players online, and don't reward participants with credits. Basically, new stuff that requires people to go in-game and do assorted stuff that's some form of PvE (with PvP mixed in perhaps). MMO elements.
Right now, I suspect most people are "stuck" doing what I often find myself doing: look at the player list in hopes of seeing stuff that makes logging in worthwhile, establish there's not a lot going on, and play something else. It'd be nice to break that spiral.