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Core Transport

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Core Transport
Offline sasapinjic
04-20-2016, 05:59 PM,
#11
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

Basicly nice , but it can use some more brushing .

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
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Offline Sombs
04-20-2016, 07:05 PM,
#12
Three orange cats in a mech
Posts: 6,830
Threads: 503
Joined: Feb 2014

[Image: apm01_by_rhulaner-d9zpy8t.png]

So here I made a 5 minute sketch of the things I would suggest:

Blue: The nose of the acutal model is very libertonian, if you ask me. While most APM ships have the most dark hull pattern in the front, the model has those only on the top. Like the Mako, I think a "mask" would be very fitting, and like all the APM ships, the bridge/cockpit section should be very vertically instead of horizontally. Like the Bottlenose.

Red: On the top of the model, there are some places that may/might could use some details like windows. The places between the dark hull textures would be the best locations to put them in. After all, the entire transport ship has just one window line: the bridge. Core would use those transports to bring mercs to a target, so it would make sense to add some windows for them to look out. Big Grin

Green: Those things on the lower section, they could be a bit longer. APM ships like Manta, Bottlenose and such have those fins and wings and they tend to be very long, giving them their unique look. Maybe you can mount one or two pairs of fins and wings, just small ones, but they would make the ship itself give the typical APM look.


However, these are just my personal suggestions. You did a good job with your model, man.
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Offline Lythrilux
04-20-2016, 07:33 PM, (This post was last modified: 04-20-2016, 07:33 PM by Lythrilux.)
#13
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

We'll call it... the AP-T3332 "Whale Shark" Core Transport xd

Best to imagine it as a 4.3ker, since that's the max cargo limit on the ID anyway.

[Image: Lythrilux.gif]
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Offline Unlucky_Soul
04-20-2016, 07:38 PM,
#14
Member
Posts: 622
Threads: 56
Joined: Nov 2013

(04-20-2016, 07:05 PM)Sombra Hookier Wrote:
[Image: apm01_by_rhulaner-d9zpy8t.png]

So here I made a 5 minute sketch of the things I would suggest:

Blue: The nose of the acutal model is very libertonian, if you ask me. While most APM ships have the most dark hull pattern in the front, the model has those only on the top. Like the Mako, I think a "mask" would be very fitting, and like all the APM ships, the bridge/cockpit section should be very vertically instead of horizontally. Like the Bottlenose.

Red: On the top of the model, there are some places that may/might could use some details like windows. The places between the dark hull textures would be the best locations to put them in. After all, the entire transport ship has just one window line: the bridge. Core would use those transports to bring mercs to a target, so it would make sense to add some windows for them to look out. Big Grin

Green: Those things on the lower section, they could be a bit longer. APM ships like Manta, Bottlenose and such have those fins and wings and they tend to be very long, giving them their unique look. Maybe you can mount one or two pairs of fins and wings, just small ones, but they would make the ship itself give the typical APM look.


However, these are just my personal suggestions. You did a good job with your model, man.

Your suggestions have been taken to heart and will try to implement them.

(04-20-2016, 07:33 PM)Lythrilux Wrote: We'll call it... the AP-T3332 "Whale Shark" Core Transport xd

Best to imagine it as a 4.3ker, since that's the max cargo limit on the ID anyway.

Its almost the size of a pilgrim liner, so yeah 4.3 k ought to suit it.

[Image: oNG6Z9E.gif]
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Offline Barbarossa
04-30-2016, 05:11 PM,
#15
Member
Posts: 465
Threads: 32
Joined: Feb 2011

The cockpit looks extremely awkward, I think it would be better if it were straight.
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