• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 7 8 9 10 11 … 28 Next »
Outcast Sarissa concept 99% done

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 … 4 5 6 7 8
Outcast Sarissa concept 99% done
Offline Caelumaresh
05-28-2016, 11:14 PM,
#71
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

While i think its really pretty, i still stand by my opinion that it fits the Hessian line better

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

  Reply  
Offline Barbarossa
05-29-2016, 08:43 AM,
#72
Member
Posts: 465
Threads: 32
Joined: Feb 2011

(05-28-2016, 10:58 PM)Thunderer Wrote: Obviously there are more important things to spy on beneath a conference room than skirts, especially during mission briefing, but that's irrelevant.

Storta has the exactly same thing, and yes it is irrelevant. Its up to everyones imagination wheter to think if it is a conference room or not.

Also I'm thinking of making a new model, the engine will look the same, everything else will slightly resemble the Eppy's Sarissa.
Reply  
Offline Epo
05-29-2016, 08:48 AM,
#73
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Well ship looks pretty fine, maybe a bit less sharp nose would be better, but it's only my feeling
Reply  
Offline Durandal
06-01-2016, 01:37 PM,
#74
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

The shape is far too simple, the quality far too low, and the model far too different from the existing Outcast shipline to even be considered for implementation.

It was a good attempt and I can see you tried to have good texturing make up for simple geometry in certain places, but it's not quite up to the caliber we're looking for especially when a shortened version of the current Sarissa model (Which @Swallow happens to be working on) will do just fine.

Don't let this discourage you from attempting to make models for Discovery, I'll have some actual quality guidelines posted soon to help avoid situations like these and give people a better idea of what we expect.

- Justin
Reply  
Pages (8): « Previous 1 … 4 5 6 7 8


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode