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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Six Weapon Groups: Why is it Maximum?

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Six Weapon Groups: Why is it Maximum?
Offline Haste
06-01-2016, 03:17 PM,
#11
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(06-01-2016, 02:27 PM)Snoopy Wrote: Primaries + Cerbs
Primaries + 1 Secondary

This can be worked around, though. When I actively flew caps I used to fire cerbs and prims using the "fire weapon group X" buttons for their respective weapon groups, bound to mouse keys or something. That way you can select your secondaries/blank group and fire cerbs using their crosshair, for example, and you don't need a dedicated weapon group for it.

Assuming adding more weapon groups isn't an option, you can usually make do with the current 6.
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Offline Antonio
06-01-2016, 09:16 PM,
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(06-01-2016, 03:17 PM)Haste Wrote: Assuming adding more weapon groups isn't an option, you can usually make do with the current 6.

You can definitely make do with 6, as people have been managing all this time, but it's not optimal.
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Offline Thunderer
06-02-2016, 10:01 AM,
#13
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Better to know that it is impossible than think it is doable, and not have it.

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Offline Petitioner
06-04-2016, 10:56 PM,
#14
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Out of curiosity, why would one ever need a blank weapon group?

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Offline Connor
06-04-2016, 10:58 PM, (This post was last modified: 06-04-2016, 10:59 PM by Connor.)
#15
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(06-04-2016, 10:56 PM)Petitioner Wrote: Out of curiosity, why would one ever need a blank weapon group?

Blind fire. Bind "Fire Weapon Group X" to a key, activate your blank group, press "Fire Weapon Group X" and your weapons don't have a converging point and you have no crosshair to fire at.

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