• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 68 69 70 71 72 … 547 Next »
Special Operative ID - Fixed Reputation

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Special Operative ID - Fixed Reputation
Offline Burning
06-22-2016, 11:07 PM,
#1
Light's Harbinger
Posts: 418
Threads: 42
Joined: Dec 2014

Hello,

Now that I've been told that Special Operative IDs can not have their reputation fixed, I'd like to suggest this for the ID since requesting it in my SRP seems to be pointless. No idea if this is a matter for administrators or developers, but I am sure this will reach them anyway.

I've got an SRP character and his inRP reputation is quite complicated. Now that this character needs to shoot NPCs now and then, there's the problem that doing so breaks the character's ingame reputation towards the NPCs which are being shot. My character, for example, as all reason to shoot RHA if needed, but he doesn't shoot Bundschuh NPCs. Thus, in case he shoots RHA NPCs, this has negative impact for his reputation towards Bundschuh - which shouldn't be a thing.

Administrators, developers or who ever has a plan of developing in Freelancer; is it any possible to realize this?
And a question to the community: do you people think this would even be a good idea?
Reply  
Offline Remnant
06-22-2016, 11:18 PM,
#2
Member
Posts: 2,206
Threads: 248
Joined: Apr 2012

We 'can' fix reputations based on your ship name.
You're right in saying that the ID will not rephack you, but those can always be added in on top of the SpecOps ID. All it takes is a SRP change request, or include it in your initial request if it hasn't been approved yet.
Reply  
Offline Burning
06-22-2016, 11:29 PM,
#3
Light's Harbinger
Posts: 418
Threads: 42
Joined: Dec 2014

(06-22-2016, 11:18 PM)King Boo Wrote: We 'can' fix reputations based on your ship name.
You're right in saying that the ID will not rephack you, but those can always be added in on top of the SpecOps ID. All it takes is a SRP change request, or include it in your initial request if it hasn't been approved yet.

That's good to know, I'm glad to be wrong then. I'm planning to include all the necessary reputation changes into the SRP change request.
Thank you for the information!
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode