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Cannonball missile

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Cannonball missile
Offline Traxit
07-07-2016, 04:48 PM, (This post was last modified: 07-07-2016, 04:50 PM by Traxit.)
#11
Sourdough
Posts: 1,184
Threads: 50
Joined: Dec 2012

What was the difference between missiles in vanilla?

You had 3 types,
A slim, fast missile that did low damage
A fat, slow missile that did high damage
And an EMP Missile

Disco deleted the leveled missiles and brought the standard Mk. II to the public market;

Firestalker is the first one
Sidewinder is the second one
(In addition there's the Starkiller torpedo which is a heavier, guided missile than the Sidewinder)
And Paralyzer is the third one.

Additionally we have a Catapult missile launcher which behaves exactly like a Hellfire Launcher
And the Cannonball, an unguided, very fat missile that has higher damage and a high explosion radius. (Which is currently quite broken)

So why are you complaining Stone21? Nothing is ruined, just the useless ones removed and the rest standardized to the current meta.

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Offline Sanctions
07-07-2016, 04:53 PM, (This post was last modified: 07-07-2016, 04:55 PM by Sanctions.)
#12
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Posts: 299
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Joined: Feb 2015

(07-07-2016, 02:38 PM)Haste Wrote: "Auxiliary Weapons" VHF update that @Tachyon is working on
pls no

(07-07-2016, 04:48 PM)Traxit Wrote: What was the difference between missiles in vanilla?
Should I remind you of how the damage was multiplied be the number of ship's components?
Most of those we're almost one-shotting.
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Offline Traxit
07-07-2016, 05:00 PM, (This post was last modified: 07-07-2016, 05:00 PM by Traxit.)
#13
Sourdough
Posts: 1,184
Threads: 50
Joined: Dec 2012

(07-07-2016, 04:53 PM)Sanctions Wrote:
(07-07-2016, 04:48 PM)Traxit Wrote: What was the difference between missiles in vanilla?
Should I remind you of how the damage was multiplied be the number of ship's components?
Most of those we're almost one-shotting.

1) That doesn't relate to the question
2) That's not really relevant anymore, as ship components have been merged into one single component in Disco, but I'm sure you already knew that.

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Offline Sanctions
07-07-2016, 05:04 PM, (This post was last modified: 07-07-2016, 05:06 PM by Sanctions.)
#14
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Threads: 5
Joined: Feb 2015

I know thanks. But you've been mentioning 'nilla so I had to remind...
Anyways, we don't need any noob missile abusers around. Nice shooting should be rewarding and yet achievable through weeks and weeks of partice, as it is now and was before 87.
If you want a "press X to win button" here, better go for console or any modern so-called "AAA" titles for casuals.
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Offline Stone21
07-07-2016, 05:59 PM, (This post was last modified: 07-07-2016, 06:01 PM by Stone21.)
#15
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Posts: 303
Threads: 5
Joined: Jan 2009

(07-07-2016, 04:48 PM)Traxit Wrote: What was the difference between missiles in vanilla?

You had 3 types,
A slim, fast missile that did low damage
A fat, slow missile that did high damage
And an EMP Missile

Disco deleted the leveled missiles and brought the standard Mk. II to the public market;

Firestalker is the first one
Sidewinder is the second one
(In addition there's the Starkiller torpedo which is a heavier, guided missile than the Sidewinder)
And Paralyzer is the third one.

Additionally we have a Catapult missile launcher which behaves exactly like a Hellfire Launcher
And the Cannonball, an unguided, very fat missile that has higher damage and a high explosion radius. (Which is currently quite broken)

So why are you complaining Stone21? Nothing is ruined, just the useless ones removed and the rest standardized to the current meta.

We don't need "deleted stuff", we should've upgraded all the missiles in order to keep the same large variety of missiles the original game had to offer. Missiles had types as you mentioned but also different damage power. Plus, I am not going to continue and argue since everyone else here has a very, very different thinking as how this game was actually made and how it was played years ago without anybody whining about the game's missiles. Bye !
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Offline nOmnomnOm
07-07-2016, 08:42 PM,
#16
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Ok the idea makes sence. Last time I used it , though the missile didn't even move...

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Offline Skorak
07-07-2016, 09:20 PM,
#17
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Posts: 4,422
Threads: 503
Joined: Mar 2008

Yeah that bug was fixed some time ago. I remember it too.

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