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  Discovery Gaming Community Rules & Requests Rules
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Player Bases, Rules, and Attacks

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Player Bases, Rules, and Attacks
Offline Demonic
09-04-2016, 09:12 PM,
#21
Cardamine Consigliere
Posts: 757
Threads: 67
Joined: Aug 2016

(09-04-2016, 08:46 PM)Petitioner Wrote: It's because of this that I don't think forum RP should be required for attacking any base at all. If you can't defend your base "all the time", you shouldn't know exactly what parts of "some of the time" you do have to defend it. Requiring attack declarations is basically mandated metagaming, makes it nigh-impossible to siege a base that's not in the middle of nowhere (if the Rogues or HF wanted to siege Long Island Station, for example, it couldn't be done under the current system no matter what), and generally contributes to the presently cancerous function of PoBs upon the game environment as a whole.

The attack declaration goes live after 24 hours, and it is valid for two weeks, from what I know. Two weeks is imho more than enough to wait out a little bit and strike when they are not expecting it. However, as I said, I'd prefer if the base attacks were more like a siege than a hurdur we have moar ships. Get the shield to be 100% reduction, but eat more fuel. That way, it would be a game of starvation. Block the transport, pop the shield periodically up, and when it runs out, destroy it fast. That way, imho, would the base sieges provoke more smaller encounters and fights, instead of one large brutalizer.

And would give a smaller groups than RHA a chance at destroing the base.

Though I still think RP should be involved and declaration present, because otherwise this would turn into huge PvP fest and soon, there would be no bases or very few of them.
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