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[Approved] Official Faction Even Request: Reclaimation of Tau 44

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[Approved] Official Faction Even Request: Reclaimation of Tau 44
Offline Crayter Republic
10-15-2016, 03:57 PM,
#1
Guardian of Oaths
Posts: 646
Threads: 141
Joined: Jan 2013

Name of the Event:
Reclaimation of Tau 44

Faction(s) organizing the event:
CR| - Crayter Republic
[C] - The Council

Who do we contact regarding this event:
@Shaggy Kieran.Talmey
@Thyr'zul zolie92

How ''open'' this event is:
To the official factions, unofficial factions and independent players of the respective NPC factions only.
Open for specific ID's such as;
GRN| - Gallic Royal Navy
CR| - Crayter Republic
[C]- - The Council

What technical support you need from the admin/dev team:
Kill bonus with scoreboard as it has been roleplay for quiet some time. The reclaim of Tau 44 for CR and Council has been planned and was previously request, with the new system it could make it alot more fun event and a good roleplay and pvp event for the server and the Tau region. Admins presence also for balance would be good for this event also.

TL;DR description of the event:
The Crayter Republic and The Council managed to estabilish a foothold in Tau-44 six months ago, but failed to retake the entire system from the Gallic Royal Navy, and since then the situation has been a stalemate with the whole system being one enormous frontier. Now the allies try to finish what they started and double their efforts at the removal of GRN presence in what once was the home of the Republic.

The event series is to be a various mixture of combat and supply events. Lead dev confirmed the conclusion is already predetermined (Crayter/Council victory), the date and time of the conclusion however isn't yet. Because of that I would like to experiment with a set up of an event series of semi-predetermined result, where the "semi-" part would mean that while the outcome is known, when it happens is up to the players.

It will be best to be a "Series-Events" so it is not just a 1 event type thing.

[Optional] GoogleDoc or Forum link to an in-depth event writeup.
It will be on the OLD Event Request Thread/Section which I can't find.

[Optional] Other notes / links.
This has been previously requested by John "Nox" Carter and Thyr'zul before. This is the write up which I am using which may help.
[+]Event Request Before
(05-27-2016, 10:21 PM)Johnathan Nox Carter Wrote:

Reclamation



Short name of the event

Reclamation

Short description of the event

The Crayter Republic and The Council managed to estabilish a foothold in Tau-44 six months ago, but failed to retake the entire system from the Gallic Royal Navy, and since then the situation has been a stalemate with the whole system being one enormous frontier. Now the allies try to finish what they started and double their efforts at the removal of GRN presence in what once was the home of the Republic.

The event series is to be a various mixture of combat and supply events. Lead dev confirmed the conclusion is already predetermined (Crayter/Council victory), the date and time of the conclusion however isn't yet. Because of that I would like to experiment with a set up of an event series of semi-predetermined result, where the "semi-" part would mean that while the outcome is known, when it happens is up to the players.

Is this event a series?

Yes.

Names and NPC factions of the official factions/people involved

GRN| - Gallic Royal Navy
CR| - Crayter Republic
[C]- - The Council

Is this an exclusive event to the factions listed?

To the official factions, unofficial factions and independent players of the respective NPC factions only.

Proposed flow of the event

Prologue

All factions of the conflict temporarily acquire a custom buffed commodity each to supply their frontline forces with as preparation for the battles ahead. Purchase of each faction commodity is to be restricted to their respective IDs, however cargo piracy between participants isn't to be ruled out.

Chapter #

The main part of the event following the prologue is to be divided into chapters, each chapter is to sequentially consist of a combat and a commodity hauling event via the event plugin itself.

Should the combined forces of the Council and the Crayter Republic win the combat event of a given chapter, they score 1, should the GRN win the clash, nothing happens before proceeding to the commodity event of the chapter.

Should Council and CR win the commodity event, the next chapter starts a week after the commodity event is over, should GRN win, the delay is a whole month.

Participants should proceed to the Finale once a given total score is reached by the allied forces. For now the suggestion is 3, but can be changed.

Finale

The Finale is to be a massive combat event near either Sulawesi Citadel, in open space near Minato Harbor, or in between the two stations, between the opposing sides with respawn restriction (SR 3.2) lifted for approximately 45-60 minutes from the start of the event. Optionally a destructible Valor-class Battleship (custom PoB) could also be present in the vicinity of the nearby GRN station.

Individual event details

For the combat events the initially intended monetary reward is 2.500.000 Credits per kill, although this can be negotiated. I however definitely wouldn't go further than 5.000.000 Credits.

For the two different kinds of commodity events the suggestions for profits (CSU) optimized just below 5 CSU are the following:

Buy locationDestinationCommodityTravel time (S)Buy cost (Cr)Sell price (Cr)Profit (CU)*Profit (CSU)*
ToulouseObliqueWASPs
735
5.000
8.650
3.650
4,96599
ToulouseHadesWASPs
732
5.000
8.650
3.650
4,98634
ToulouseSulawesiWASPs
543
5.000
2.700
2.700
4,97238
SabahObliqueCDI Ammo
883
5.000
9.400
4.400
4,98301
SabahHadesCDI Ammo
879
5.000
9.350
4.350
4,94881
SabahSulawesiCDI Ammo
691
5.000
3.450
3.450
4,99276
QuillanObliqueGDA HRs
578
3.500
2.850
2.850
4,93080
QuillanHadesGDA HRs
607
3.500
3.000
3.000
4,94234
QuillanSulawesiGDA HRs
418
3.500
5.550
2.050
4,90431

Alternatively here is a list of suggestions with profits (CSU) optimized just below 3,5 CSU:

Buy locationDestinationCommodityTravel time (S)Buy cost (Cr)Sell price (Cr)Profit (CU)*Profit (CSU)*
ToulouseObliqueWASPs
735
3.500
6.050
2.550
3,46939
ToulouseHadesWASPs
732
3.500
6.050
2.550
3,48361
ToulouseSulawesiWASPs
543
3.500
1.900
1.900
3,49908
SabahObliqueCDI Ammo
883
3.500
6.550
3.050
3,45413
SabahHadesCDI Ammo
879
3.500
6.550
3.050
3,46985
SabahSulawesiCDI Ammo
691
3.500
2.400
2.400
3,47323
QuillanObliqueGDA HRs
578
2.500
2.000
2.000
3,46021
QuillanHadesGDA HRs
607
2.500
2.100
2.100
3,45964
QuillanSulawesiGDA HRs
418
2.500
3.950
1.450
3,46890

Optionally a mixture of the above could be used where deliveries to own base yield 5 CSU profit, to allied base and cargo piracy yield 3,5 CSU profit. Upon request I can calculate other prices as well.

For the Prologue the proposed buy costs and sell prices can be used, for the commodity events of each Chapter the sell prices can be made equal to the buy costs with the profits (CU) set as delivery rewards per unit of commodity.

For the sake of clarity, Cr means credits, CU means credits per unit, CSU means credits per second and per unit. I've used FL Companion to calculate travel times.

*Both kind of Profits (CU; CSU) are displaying results of calculations from 0 credits buy price settings in case of deliveries between hostile stations. This means that sell price has been optimised with cargo piracy in mind, and as a result direct deliveries yield negative profit margins.

Commodity infocards

For the event I would like to propose custom infocards for each custom faction commodity.

Wartime Ammunition Supply Packages / WASPs

Wartime Ammunition Supply Packages, or in short WASPs, are The Council's most used method to store and carry ammunitions quickly and effectively from their factories to wherever they are needed. As it has been widely used in the conflicts of past years, it is likely that they or their allies will make a good use of these packages during the assault on the Gallic Royal Navy garrison of the Tau-44 system. Of course as long as they reach their intended destination.


CDI Ammunitions

The Crayter Defense Industries have been the main arms and ammunition production company of the Crayter Republic, their products have so far been the perfect choice against the Gallic Royal Navy or any other enemy the Republic may have to face, according to numerous soldiers and pilots. Technological collaboration between the Crayter Republic and The Council resulted in these products being compatible with Gallic technology, if the need and occasion arrises, their allies will be able to use them as well. And so their enemies.


GDA Heavy Rounds

The Gallic Royal Armory's recent collaboration with the R&D deparment of EFL Oil and Machinery gave birth of a recent invention, the seemingly cost effective GDA Heavy Rounds, ammunition for capital grade heavy artillery turrets and station defenses. The initial location of testing was intended to be Quillan, but the attack on GRN forces in Tau-44 might fast forward it to live test on the enemies of the Crown. They may like this new toy more than the GRN anticipates them to.


Epilogue

GRN finally gets driven out of the system as the Crayter Republic - with the help of The Council - takes back what once belonged to them, as promised here:

[2016.05.16. 11:55:25] Thyr'zul - [C]: that stuff with C/CR getting full control over Tau44 if we RP stuff still stands, right?
[2016.05.16. 23:48:15] Rohj Teerin (Jeremy) - Dev Rep: Yep

Proposed time and date of the event

The sooner the better. If we could start with the Prologue on the 1st of June, likely around 19.00 UTC, that would be great. Alternatively we could start on 4th or 5th (weekend), about the same time.

Expected duration of the event

Prologue: 1 or 2 weeks time limit.
Chapters: 100 kill limit, then 250.000 unit commodity delivery limit per each chapter. From 1 week to 1 month in between each Chapter. Can be reduced if deemed necessary.
Finale: 1-1,5 hours.

Alternatively, if Storyline Development Team says so, then the series lasts until the next update involving changes to Tau-44, in which case the event proceeds directly to the Finale regardless of score.

Have you contacted representatives of the involved factions about the event?

Yes.

Your skype address so we can contact you

@Johnathan Nox Carter - w3.player
@Thyrzul - zolie92


A great deal of thanks to Thyr for helping with the write-up.
Reply  
Offline sindroms
12-09-2016, 09:37 AM,
#2
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Your event has been approved. Personal apologies that it took so long, I was under the impression that T44 was about to be re-structured and wanted to save this until then. Please collaborate with the factions involved and give me a notice when to activate your requested bonuses.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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