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Help with Audio Compression

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Help with Audio Compression
Offline Ruairi
10-20-2016, 09:11 PM, (This post was last modified: 10-20-2016, 09:27 PM by Ruairi.)
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I was tinkering with the soundtrack, and noticed how Freelancer's vanilla soundtrack is abysmally small, yet it sounds very detailed.

How exactly did they accomplish this? I opened it in Audacity and saw the bitrate, sample size, etc. However, when I did a test-export it jumped in size to about 10-15MB.

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Offline Sombs
10-20-2016, 09:44 PM,
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http://discoverygc.com/forums/showthread...023&page=2




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Ruairi
10-20-2016, 10:07 PM,
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For some reason said converter doesn't work, nor does the thread mentioned on the 2nd page work (windows 10 doesn't have windows sound recorder -_-)

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Offline Ruairi
10-21-2016, 04:28 AM, (This post was last modified: 10-21-2016, 05:07 AM by Ruairi. Edit Reason: more details! )
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Okay, so I've gotten to a new point. I understand how the files work, but I can't get my .wav files in the proper format.

Does anyone here know how to properly encode these to FL format at all? I've been struggling with this the WHOLE day.

To give some more detail, here's how FL's vanilla soundtrack appearantly works.

FL's soundtrack is encoded in Fraunhofer MPEG Audio Layer-3 (mp3) format...however! It is stored in the .wav format with a RIFF compression, at 22050 Hz and 80 kb/s bitrate.

I've been tinkering with many programs today and researching, and everything points to a program on Windowx XP: Windows Sound Recorder. Windows Vista and above do not have this, so I am literally screwed unless I can find some program that is capable of exporting mp3 codecs to .wav files.

I don't know why the original Freelancer devs chose such a stupid format, but I ain't giving up on making a music pack.

EDIT: I did it. I did something to get it working. This thread can now be closed.

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