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  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Archived Creation Requests
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Armed Republic of Crayter =ARC=

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Armed Republic of Crayter =ARC=
Offline Armed Republic of Crayter
11-27-2016, 10:42 AM, (This post was last modified: 11-27-2016, 11:07 AM by Armed Republic of Crayter.)
#1
Member
Posts: 6
Threads: 2
Joined: Nov 2016

Armed Republic of Crayter



General


ID: Crayter Republic
IFF: Crayterian
Tag: =ARC=



Synopsis


The Armed Republic of Crayter is a popular movement within Crayterian society, which has gained the support of several naval Battlergroups, the Nyx Department of Naval Intelligence, the Eunomia Peacekeeping Forces and the Hephaistos Engineering Corps. It represents a large portion of the populace as well, clamoring for political reform.

Though on friendly terms with and built upon the Crayter Republic itself, the ARC fully recognizes itself as an independent power with its own Military, Police, Intelligence and Logistics Groups.

While theoretically an offshoot of the Crayterian Military, the ARC since moved away from its roots as a Battlegroup, with the addition and support of several other powers, to become the universal Armed Republic of Crayter.

It bears no hostility toward the Crayter Republic and instead considers them brother and kin, though its autonomy is steadfastly defended by its many members. The Headquarters of the ARC are aboard the Zephyr-Class Carrier 'Phobos' often found near Sabah Shipyard or taking part in operations against Gallic or other enemies, often together with its Bretonian allies.

The Goals of the Armed Republic of Crayter are to expand outwards and further into the Taus, reclaiming space from the Gallic Invaders.



Diplomacy


Allied:

Independent Miners Guild
Gas Miners Guild
The Council
The Zoners
Temporary Autonomous Zoners


Friendly:

Republic of Liberty
Kingdom of Bretonia
Imperial Kusari Navy/Kusari Exiles
Blood Dragons
The Order
The Coalition


Neutral

Hellfire Legion
And Other Non-Mentioned Groups


Unfriendly:

Hogosha
Gaians
Lane Hackers
Liberty Rogues
Gallic Brigands
Corsair Empire
Republic of Kusari


Hostile/At War:

The Wild
Nomads
Kingdom of Gallia
Maltese Nation



Structure


The Armed Republic of Crayter is primarily made up from four main organisations.

Battlegroup Phobos, the Military Forces of the ARC, is the original organisation that lead to the formation of the modern Armed Republic. It provides the majority of the ARC's military forces and most of its commanding members.

Ranking ladder:

Rear Admiral
Commodore
Captain
Wing Commander
Colonel
Lieutenant Colonel
Flag Lieutenant
Senior Lieutenant
Lieutenant
Junior Lieutenant
Ensign
Midshipman


The Nyx Department of Naval Intelligence was the second group to join in with Battlegroup Phobos and is the primary reason for its choice to expand into a fully functioning power. Headed by a director and independent from the Military, its agents ensure the internal and external Security of the ARC.

Ranking ladder:

Director
Deputy Director
Executive Director
Chief Field Supervisor
Senior Field Supervisor
Supervisor
Special Agent
Senior Agent
Agent
Operative
Recruit


The Hermes Logistic Corps, a group of motivated and determined transport captains, mechanics and engineers maintain the stability of the ARC's fleet, as well as the structures of its bases and fortifications and supply them with needed materials.

Ranking ladder:

Logistic Corps Director
Ace Supply Master
Senior Logistics Officer
Logistic Officer
Senior Shipper
Shipper
Jumper
Runner
Pilot


The Eunomia Peacekeeping Forces, the most recent addition to the Armed Republic of Crayter and also representing much of its civilian wing. These peacekeeping forces represent not only the law enforcement itself but also lawyers, civil authorities and parliamentary power. Law Enforcement ranks below.

Ranking ladder:

Chief of Department
Deputy Chief
Inspector
Deputy Inspector
Lieutenant
Sergeant
Officer
Recruit Officer
Cadet


500 Million for officialdom funds can be taken from =ARC=Treasury
Online Kauket
11-27-2016, 10:46 AM,
#2
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

I don't mean to be offensive in any way but maybe it's way too soon to make an official request?

You need to build your presence on the server more, and develop the story, roleplay, etc, up more. I feel like this is a bit out of the blue. What's the point in making another CR faction? What's wrong with joining the current one?


[Image: kauket.gif]
Offline Armed Republic of Crayter
11-27-2016, 11:21 AM,
#3
Member
Posts: 6
Threads: 2
Joined: Nov 2016

Auzari, first of all this faction is merely a merge of existing 17th| and =BA= and then some additions. We have some established background because of that and we have experienced both ex-CR| players that have a hefty RP and story behind their characters and new ones who developing theirs here, both groups united under this faction. As we have 2 months or so review period as far as i know, we can improve the RP and story meanwhile in the process.
Online Kauket
11-27-2016, 11:24 AM,
#4
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

Oh. Could have done some RP about merging, or noting it somewhere idk.

But alright. I've always seen the review period as the point of evaluation based on /current/ statistics of the faction, possibility of quality, standards, etc.

Guess there's some time.

[Image: kauket.gif]
Offline Thyrzul
11-27-2016, 11:47 AM,
#5
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

The Officialdom Request has been temporarily revoked and thread locked upon the request of the OP until further internal discussions about the subject are conducted.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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