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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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500 million issue

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500 million issue
Offline Linkus
12-29-2008, 05:36 PM,
#1
Member
Posts: 4,027
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Joined: Mar 2008

Something that I've noticed over the past few months is that people are posting up Un-official faction notices and then promptly getting closed down for not paying 500 million.

It doesn't say anywhere that a faction needs to pay that 500 million to make that topic.
It only is if they wish to be considered as an official faction, or at least that's what the various notices say.

So why are these groups being shut down for a reason that well..doesn't exist?





Facilitating the rise of robotics since 0 A.D.
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Offline sovereign
12-29-2008, 05:52 PM,
#2
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Posts: 3,893
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The faction "notices" that are now in the faction forum with a green stamp on them used to be in the Faction Creation Requests before they were moved. The real faction notices that started in the Faction forum have stayed free of green stamps for a while.

[Image: SCRAgenderheuristics.png]
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Offline Fellow Hoodlum
12-29-2008, 05:56 PM,
#3
Bodacious Cowboy
Posts: 6,386
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That thread was moved out of the official request forum, after they decided that 500 million was not worth the
effort. So it is now in just plain factions with the green still attached to it. Not really a problem ...

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline Linkus
12-29-2008, 06:00 PM,
#4
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Posts: 4,027
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Apologies for this in that case, just have seen many faction threads being yelled at by people for 500 million when they appeared to never have been trying to be official.

Still, thanks for clearing that up for me anyway:)





Facilitating the rise of robotics since 0 A.D.
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Offline Euros-LoA
12-30-2008, 08:01 AM,
#5
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Posts: 32
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Joined: Oct 2008

In my opinion, I dont think 500 million credits should be given BEFORE a faction request is accepted. It doesnt make sense to pay 500 million credits until AFTER a faction request has been APPROVED. That's how things usually work in the real word. You look at something, approve of it, THEN you pay for it. Thats how it's worked for centuries. At least thats MY understanding of commerce.

He who fears being conquered is sure of defeat.
[Image: Armageddon6.jpg]
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Offline JakeSG
12-30-2008, 11:14 AM, (This post was last modified: 12-30-2008, 11:14 AM by JakeSG.)
#6
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I think you contradicted yourself there. If you meant the first two sentences, then that is how it works. If you meant the third and fourth, it helps filter out a lot of the spam and half-arsed attempts I'd imagine.

For the Core.
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Offline Albert Profrock
12-30-2008, 11:40 AM,
#7
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Posts: 147
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Creating a faction is not a commercial business.

[Image: 001.png][Image: 002.png][Image: 003.png]
[Image: b001.png][Image: b002.png][Image: b003.png]
[Image: c001.png][Image: c002.png][Image: c003.png][Image: c004.png][Image: c005.png][Image: c006.png]
Faction Status | Unioners Capital Ship Registration | Rolecall
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Offline Virus
12-30-2008, 11:45 AM,
#8
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500 million is to keep folks aren't serious about it from making factions, otherwise we'd have three times as many as we do, all empty. That, or it would just be us admins saying "No, no, no, no" all the time.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Nevearo
12-30-2008, 01:58 PM,
#9
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Posts: 82
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Joined: Nov 2008

I have a different problem myself over the 500 million issue. Mine is the way the rules are worded versus what happens in reality.

Right now, the rules have it numbered 1-6, with the paying of 500 million as #4. The problem is that #3 is suggesting getting a healthy discourse with the admins and community before proceeding to #4. While the community will add their two cents in happily, discussing mechanics of the rules with the admins before paying 500 million is worse than pulling teeth. Sometimes it is because they are busy, fine. I can understand that, but when it is simply because we haven't paid 500 million, the entire system becomes less of a quality control measure and more of open hostility against new factions.

The feeling of that comes simply from how it is numbered in the rules. It pretends that you can work to improve a faction before you move to get it official.

When you want to do something that isn't normally allowed, and are trying to get a feel for if it could be worked with to make it acceptable for the sake of an interesting RP, this can make or break a faction. Take the Legion of Armageddon for example. Right now we are asking for three capital ships. We have justification for wanting the large ships (although it can be refined better). Should we have to pay 500 million for an admin to say "Nothing outside of what is acceptable for the ID tag in ships is allowed for a new official faction."?
We are certainly willing to pay 500 million, but where does the payments stop? When we have copied another faction to a letter and have spent over 2 billion attempting to try something different?

Right now, my personal impression of the server is, official faction or not, there is zero tolerance for deviations of ID cards, no matter what the RP reason. What is more, it seems that the server doesn't even allow official factions the same rights allowed to individual players, because individuals are allowed more leniency for the sake of RP. Admins and the Faction approval process seem deliberately hostile to new factions.

The goal of the 500 million, I thought, was to reduce the fluff posts. Why then refuse to work with non-fluff? Are we fluff? How about letting us know instead. I spent 20 hours on on my last RP, I'd like to know if it is that bad of dross so I can scrap it.
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