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  Discovery Gaming Community Rules & Requests Rules
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Cannot ally with lawfuls/unlawfuls

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Cannot ally with lawfuls/unlawfuls
Offline Timinator
08-22-2018, 01:20 PM,
#31
Member
Posts: 173
Threads: 8
Joined: Apr 2015

The idea seems pretty logical considering temporary allies, as mentioned earlier already. for example everyone can attack nomads regardless of id restrictions, but a rogue cant attk a nomad together with a linavy because of the cant ally with unlawfuls. still many would focus on the nomad.
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Offline Kazinsal
08-22-2018, 07:27 PM,
#32
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

I can't remember why this was added in the first place other than "back in the day we had 200/200 constantly and people were idiots". It should go.

Retired, permanently.
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Offline Karst
03-14-2019, 10:40 AM,
#33
Chariot of Light
Posts: 3,024
Threads: 218
Joined: Sep 2009

Obligatory bump. This came up in conversation again, and we do have new staff now so maybe it's time to bring it up again.

I still haven't heard of any staff member or player who disagrees with me on this.

[Image: jWv1kDa.png]
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Offline Enoch!
03-14-2019, 11:31 AM,
#34
Member
Posts: 31
Threads: 2
Joined: Feb 2019

Even if no such change is made, could the staff please, at least:
  1. Clearly and unequivocally define what "Ally" means (being in the same group? Shooting at the same target? Not shooting each other when they otherwise should? A combination of all of these?)

  2. Clearly and unequivocally define what "Unlawfuls" and "Lawfuls" are (from which perspective is the definition made: the ID definition, House laws, faction diplomacy? Are Red Hessians unlawfuls to both the IMG and Bretonia? Can player-driven diplomacy between factions change who is considered to be unlawful/lawful for a certain faction? What about quasi-unlawfuls?)

  3. Clearly and unequivocally explain how this line interacts with other ID lines dictating engagement rules (which trumps which in a given situation?)

(sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun) (sun)
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Offline Enkidu
03-14-2019, 11:32 AM,
#35
UN| Unioners
Posts: 4,215
Threads: 399
Joined: Apr 2013

Please remove it. At least for the sanity of some of us.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)
Information | Recruitment | Message Dump |
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(Links pending redevelopment).
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Offline Evo
03-14-2019, 11:36 AM,
#36
Member
Posts: 728
Threads: 59
Joined: Aug 2012

I've been ignoring this rule for years as a xeno and nobody cared so.. remove? xd.

[Image: XA_sig.png]
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Online Lythrilux
03-14-2019, 11:48 AM,
#37
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

Remove the general purpose one. Keep/add any for specific clauses.

Outcasts and Corsairs should not be allying with each other.

[Image: Lythrilux.gif]
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Offline Enkidu
03-14-2019, 11:51 AM,
#38
UN| Unioners
Posts: 4,215
Threads: 399
Joined: Apr 2013

Yup. I.E: No Synth foods and Farmer's Alliance working together, Hogosha and GMG, BMM and Mollys, Hessians and DHC or Kruger, Unioners and Republican.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)
Information | Recruitment | Message Dump |
Feedback | Diplomatic channel
(Links pending redevelopment).
Reply  
Offline Karst
03-14-2019, 12:02 PM,
#39
Chariot of Light
Posts: 3,024
Threads: 218
Joined: Sep 2009

(03-14-2019, 11:48 AM)Lythrilux Wrote: Outcasts and Corsairs should not be allying with each other.

Not relevant as both are unlawfuls and completely unaffected by this change.

(03-14-2019, 11:51 AM)Riehl Wrote: Yup. I.E: No Synth foods and Farmer's Alliance working together, Hogosha and GMG, BMM and Mollys, Hessians and DHC or Kruger, Unioners and Republican.

This and Lyth's point are both covered by "4.4 Every char must have only one type of ID equipped and they must play to that ID.", "Cannot participate in unlawful actions except as described above" and/or "3.3 OOC (Out of Character) chat and behavior in Local/System Chat ". If you are entering an oorp alliance you are already breaking several server rules unrelated to the "cannot ally" ID clause.

Edit: There's no point in adding a million specific exceptions related to allying to every single ID.
"Every char must play to [their] ID" covers all of it. You cannot ally with Farmer's Alliance as Synth Foods because you are not "playing to your ID".

[Image: jWv1kDa.png]
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