• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 2 3 4 5 6 … 55 Next »
Hitpoints of Acrobatics.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Hitpoints of Acrobatics.
Offline Giorgio
06-01-2018, 04:04 PM,
#1
Hessian Pest Control
Posts: 277
Threads: 20
Joined: Oct 2012

I have noticed Acrobatics often falling off in full ammo duels before one runs out of regens. According to FLstat they have 4000 hp while guns like adv. flashpoints, heavy flashpoints have 6750.

Is this supposed to be this way, or is this an oversight?
Reply  
Offline Sand-Viper
06-01-2018, 05:20 PM,
#2
Member
Posts: 1,937
Threads: 102
Joined: Nov 2007

Even if intentional, that's quite a disadvantage considering how expensive each gun is if purchased with raw Scientific Data (500 per gun). They ought to at least have the same hitpoints as civilian tech, if not more. I feel like someone who is willing to shell out that much cash for a fighter gun ought to have the benefit of not having their guns blown off quicker than a flashpoint user.

Then again, maybe that's their one disadvantage? They already deal less dps than Heavy Flashpoints, though are compensated with better energy consumption and having a neutral damage type.

The Gaelic Wyvern Inn
If you've interacted with us recently, please consider checking out our in-character Public Guest Reviews thread!
Reply  
Offline Antonio
06-01-2018, 05:50 PM,
#3
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Intentional, according to @Karst who made them. Also, they turn faster than any other gun (so fast that when you quickly move your mouse from one edge of the screen to another, they'll shoot instantly).

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Offline Sand-Viper
06-01-2018, 06:22 PM,
#4
Member
Posts: 1,937
Threads: 102
Joined: Nov 2007

Oh. Well then, that is a considerably good thing to know! That makes them seem like they're basically Cap-Solaris fast in terms of rotation speed.

The Gaelic Wyvern Inn
If you've interacted with us recently, please consider checking out our in-character Public Guest Reviews thread!
Reply  
Offline Kyoi
06-09-2018, 05:44 AM,
#5
Member
Posts: 199
Threads: 14
Joined: Nov 2014

They could really use a hp buff. Losing because of something as stupid as guns falling off is lame and boring. Acrobatics hardly have the stats to justify such a weakness.
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode