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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Outcasts /restart can see inside corsair bases

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Outcasts /restart can see inside corsair bases
Offline Ash
06-15-2018, 03:42 PM, (This post was last modified: 06-15-2018, 03:42 PM by Ash.)
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Karlotta dateline=' Wrote: It's not about what I or anyone else wants for myself/themselves, it's about the experience new people have when they decide whether they enjoy playing the mod or not. I don't want less things mapped because I enjoy mapping things I already know about, I want something that is a minor inconvenience to me, because it will gradually give me more people to play with over time, which I think we can agree is what this community needs the most. It's called a delayed gratification strategy, something that many people here unfortunately have a poor grasp of.
Delayed gratification is about self restraint. What you're talking about is imposed restraint. I think your assuming most players get satisfaction from the kind of gameplay you're advocating for. But actually many are thankful for the convenience the current system brings, however frayed it may be.

I hardly think it's ruinous to one's experience to have that data readily available. As already mentioned there is the hardcore restart to circumvent that for those that want it. Either way if you're going to take discovery seriously then you need to use your imagination.

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline Karlotta
06-15-2018, 04:04 PM, (This post was last modified: 06-15-2018, 04:06 PM by Karlotta.)
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Delayed gratification is when vets accept that restarts don't immediately show them everything, in exchange for a slowly rising server population. Their acceptance of not getting full maps immediately would be the self restraint. But go ahead and interpret it in the way that tells you I'm wrong and not in a way where I'd be right, if it pleases you more.

The maps aren't the one thing that ruins early game experience. It's one of the many things that leaves an almost total absence of gameplay reward for new players (and in case of inaccessible bases showing up as visited, one of the annoying things). But again, go ahead and interpret it in the way that makes it easier for you, if you want.

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Offline Laz
06-15-2018, 04:10 PM,
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(06-15-2018, 04:04 PM)Karlotta Wrote: Delayed gratification is when vets accept that restarts don't immediately show them everything, in exchange for a slowly rising server population.

You're under the assumption there is a correlation between these two things.

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Offline Karlotta
06-15-2018, 04:29 PM, (This post was last modified: 06-15-2018, 05:59 PM by Karlotta.)
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No, I don't assume there's necessarily a noticeable correlation with this one thing in the past, or even in the future.

There's a causal relationship between discovering things/character progression, felt gameplay rewards, new people's willingness to keep playing, and rise of population. The maps are one small thing of many small things, but the sum total of those small things matter a lot.

I'm assuming (hoping for, rather) a correlation between addressing all of those small things and a rise in server population in the future. Unfortunately it looks like people are too unwilling to engage in anything that doesn't provide, or takes away, quick rewards for themselves, or to engage in longer term strategies, to be able to address discovery's real problems efficiently.

And btw... assuming that conveniently-for-oneself there is no correlation or causation is also an assumption (a self-motivated one).

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Offline Unseelie
06-15-2018, 10:56 PM,
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It just seemed like a decent weekend project to grab the script, find out all the links to bases, and remove the ones that didn't make sense to me.

The things like, "oh, this outcast started character has visited like 20 corsair bases" sort of things, and presumably the opposite on the corsair side...I wasn't even aware that there were outcast bases that the outcast start didn't have, and I'm not sure every start should come with a complete map of even their own territory...

While I'm thinking along those lines, I think there's a place for both sides of the discussion above, which is what the /restart option is for: giving people options about how they want to play. So you can have a variety of hardcore restarts, and you can have restarts where half of Sirius is mapped. Both are viable files to create (and with the right database, easily the same number of clicks to -generate- either list.) so why not do both?

Well, one reason is that the more you complicate, the more complicated the complication is.

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Offline Ash
06-16-2018, 08:15 AM, (This post was last modified: 06-16-2018, 08:29 AM by Ash.)
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I'm sorry but a restraint that is not self imposed is not subject to delayed gratification. It works only if it's your own idea to restrain. Otherwise it just becomes another tedious technicality of the game that many will try to circumvent.

Give people more information and they are free to reject what information they don't like. Taking more information away will take away the freedom to choose.

The current system aint perfect, which is thematic for most elements of discovery really. But it aint broke either, so don't try to fix it.

Where disco comes into it's own really is where we're able to offer more options to our players.

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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