Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer King of FLServer
19th of September 2025 - 2.2.0
Fixed the launcher throwing an error if opened on an older game version.
21st of September 2025 - 2.2.1
DirectX12 renderer option removed as it was deemed too unstable and unfixable
DirectX9 renderer issue of game failing to toggle between fullscreen and windowed modes fixed
Vulkan renderer should now be more likely to respect frame limits
When in Vulkan renderer now accepts command line arguments, but only when provided through the Launcher. No dash in front. An example which sets frame cap at 125 and enables ingame performance monitor:
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer King of FLServer
24th of September 2025 - 2.2.3
Restore DX12 as an explicitly "unsupported, use at your own risk" feature
Added a "Custom" option where you put in your own rendering stuff in, if it breaks its on you. The only thing this one does is stop the launcher from overriding/autodeleting d3d8.dll and d3d9.dll
Launcher now resets renderer config files whenever it's updated to whatever the built in defaults are, including this very update.
Updated baseline DX9 config file so it includes 4x Antialiasing, glass-gloss lighting fix and forcibly disables VSync, which allows over 60fps framerate. Default framerate cap set at 154 fps plus makes the game respect the FLUF in frame limiter out of the box.