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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
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Gallic Light Battleship (?)

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Gallic Light Battleship (?)
Offline Groshyr
04-20-2019, 02:09 PM,
#11
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Second version more better, but could you try to use Gallic Battlecruiser nose on this BS?
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Offline Lucas
04-21-2019, 05:37 AM, (This post was last modified: 04-21-2019, 05:38 AM by Lucas.)
#12
BaRyCeNtEr
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(04-20-2019, 02:09 PM)Groshyr Wrote: Second version more better, but could you try to use Gallic Battlecruiser nose on this BS?

I've tried, it wouldn't look really good as it didn't fit the overall shape of the shippie.

I've changed some parts of the model to get away from the Brick-shape even more, as well as cleaning up some parts that weren't done well. Looking for ideas on what to do with the upper nose part to make it look less clean
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Offline TLI-Inferno
04-22-2019, 02:14 PM,
#13
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Posts: 601
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It's coming along nicely! I already gave you some feedback on Discord, but I thought I'd also say something here. I'm looking forward to seeing this get better!
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Offline Doom
05-04-2019, 09:38 AM,
#14
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Model looks nice. As for the front end, to avoid looking too much as Valor, you could make it narrower towards the front end, but at the same time bottom end could drop down and make more pronounced lower strut. It needs to look lighter, and bulky front end doesn't help that. Also check window size as they seem a bit big.
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Offline Durandal
05-04-2019, 11:05 AM,
#15
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So, here to stay or just passing through, Doom? We could use a man of your talents back here again.

Hard to argue with anything the man himself said there Lucas, although I think you could get away with keeping the front a similar shape at least. Keep in mind part of the reason it's so fat at present is because it needs to be able to fit Lynxes in it.
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Offline Doom
05-06-2019, 05:08 PM,
#16
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I returned to check the game and mod today. I haven't played in years. Its time to try and play again. As for the modding i think i don't have time now. I got old. Two kids.... Smile
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Offline Ichiru
05-06-2019, 06:24 PM,
#17
Librelancer, LancerEdit
Posts: 811
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Staff roles: Coding Dev

Something I'd like to add is that it's best to avoid long thin triangles (or really triangles that are tiny in any dimension), GPUs hate them. It also messes with the per-vertex lighting in FL a bit, and it's better to have a couple extra triangles than long, thin ones.
There's a couple that shouldn't be too hard to clean up but overall this second one is much improved quality wise.

Acolyte of NoMe
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Offline Thunderer
05-06-2019, 06:30 PM,
#18
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It seems a bit fat. Could be difficult to balance.

[Image: 396AUfe.png]
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Offline Lucas
05-06-2019, 06:38 PM,
#19
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Posts: 1,165
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Joined: Oct 2017

Project is currently on hold.
May or may not contine at some point or just start from the ground up if I feel like it
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