• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules Faction Rules Faction Review and Feedback Archived Feedback Threads
1 2 3 4 5 Next »
IRMM~ Feedback

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (6): « Previous 1 2 3 4 5 6
IRMM~ Feedback
Offline StDH
11-06-2019, 08:51 AM, (This post was last modified: 11-06-2019, 08:52 AM by StDH.)
#51
Member
Posts: 548
Threads: 100
Joined: Aug 2017

As the second link happened 3 years before i joined, i couldn't have known.

Since at least NC- times, a 10k zone around Omicron Phi JH was considered a restricted zone including the System itself.

And since those bases are restricted as you said yourself, turncoats are not welcome.

~The eyes that only see prey. An instinct to act on~
~The bloodlust and it’s just, Not enough... Not enough.~
~But that’s the chain of command, And now we know we must not hide~
  Reply  
Offline xenomorph
12-15-2019, 01:52 PM, (This post was last modified: 12-15-2019, 01:57 PM by xenomorph.)
#52
Indomitable Spirit
Posts: 345
Threads: 53
Joined: Oct 2019

Greetings!

With all my respect, I wish to let you know of something that was explained pretty well that nobody's ever told you (probably). When you manage to put a ship out of action in the game, I always see you writing in those MDs following: destroyed. It's not the right thing to do, and you can fix it easily. That's a small improvement regarding your MDs, and I wish to see you fix that. Other than that, everything's fine. Good luck! =D

Quote:
It is entirely up to you and you alone whether the ship you used in combat, that got destroyed ingame by a hostile, got destroyed inRP as well. If you say it didn't, it didn't. If people write in their message dumps that your ship got destroyed, they are wrong. And maybe even dumb. The ingame kill messages usually use a very specific term for a ship that got destroyed: It was put out of action. Keep that in mind when you write your next message dump. You don't destroy stuff, you merely put it out of action, disable it, whatever fits. Because otherwise, how do you explain to yourself that people didn't die and that ships can be back within an hour or a day? It is a compromise between roleplay and gameplay, surely, but imagine the most realistic space combat you can imagine. Giant ships of the length of more than a kilometer don't explode entirely and without any debris. They are not Star Wars Deathstars. In the most realistic settings, giant ships would merely get damaged and disabled. Imagine it being like that (although don't try to impose real life physics in Freelancer, as that would be way different from anything you see in Sci-Fi).

Nobody can take away your ships. Nobody can enter them without your approval. Nobody can track them with a tracking device on the hull if you don't approve that. What happens to your ships is your business. What happens in them as well.

Part of the explanation I shared to you can be found here: https://discoverygc.com/forums/showthrea...tid=171884
Reply  
Offline StDH
12-15-2019, 02:10 PM,
#53
Member
Posts: 548
Threads: 100
Joined: Aug 2017

That makes sense and while I understand the concern we still have the Death: prefix. It makes it easier to find all the kills, but kinda counters the second part of the mesage.

In any case, thank you for the feedback ^^, I'll think of something :)
  Reply  
Pages (6): « Previous 1 2 3 4 5 6


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode