i was in an Atlas and tried to undock but i got stuck in the bases itself, only after 7 dock-undocks did i manage to get free and i even tried to wiggle free
Great system, although i'd get rid of the four bases or at least link them like Petr said so that no matter which "port" on it you select, you always end up docking on the same base interior. Also, all the rumours in the system that I have looked at contain XML coding errors and one two have spelling mistakes (server crashed while I was reading one of them but it wasn't due to my reading it obviously).
In the future i'd like to see trade lanes and a jumpgate going to cortez and another jumpgate to Ontario. I seriously think that Ontario would benefit from this, especially since the jumpgate in Ontario would be on the far left side of the system. Would give some purpose to the randomly placed Xeno base out there.
Either way, great job man. Now you just need to work on ID icons;)
To answer some questions, the docking problem on Barrier gate is the fault of the asteroid base models that I am using for docking. I am currently working to solve the problem that may bring massive changes to the general design.
As for the linking issue, I did not parent anything because the target box wasn't centered on the base when everything was parented. You must always choose one 'docking section' for to parent everything to, and since barrier gate uses 3 docking sections orbiting to re-purposed asteroid models, parenting everything to the center is impossible. While I am working on the docking issue, I will see what I can do about this as well.
i travelled the system today ( basicly i made a testflight through 1/3 of sirius sightseeing ) - the system itself is very nice... it is fairly logically set up - with the planetary cluster ...
i agree on the multibases - they should be linked to one...
furthermore, i m always a bit uncertain about things like clearly habitational planets, even if they are not dockable ( yet ) .....
a planet that - even only in theory - can be fully colonized is about the most precious good in freelancer. ( for that reason - gran canaria also put quite a dent into the zoners RP ) - factions like the corsairs have ONE planet - and in RP... this planet is like the most undesirable rock. - yet, they made it to the biggest / second biggest pirate group close to a house.
now - think of what a faction can become that possesses a big, fully habitational planet... .
the other problem i got with that is ....
gaia was / is unique. - but then we got carlsyle in newcastle - and then this planet that is at least similar to the other two ( colonizable in theory, but the nature is either too precious to disturb or has some sort of feature that prevents colonization.... for now )
technicly - the system is great though. - no complains there.
In this case this system will be developed incrementally. The next version is likely to see Jump gate construction, a liberty blockade of pecos and the possibility of of the planet becoming landable. I may delay the later until the third build. There is allot of back story to that planet and I am still unsure where to go with it. All I can say is that landing there now is trouble, your tent will be covered in vines by morning.
I agree with Dusty about the Armstrong. Right now a few DI ships are stationed there assisting with their assignments (finding the IMG hole, etc) but really would be nice with something other than purely roleplayed incentives to go there.