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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Cap Missile Balance

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Cap Missile Balance
Offline Saigo.Watanabe
03-22-2009, 01:15 PM,
#21
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Posts: 847
Threads: 41
Joined: May 2008

Apart from kusari being a dead house apart from mabye the unlawful side in 4.84 so that point is void I'm afraid.

[Image: 1lNfI0Y.jpg]
"Time is too precious to be idle." - Saigo Watanabe
"Death is something that is inevitable, Something you cannot run away from." - Katharina Hildegard
Now going under the gaming name: Seraxia
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Offline Dab
03-22-2009, 04:08 PM,
#22
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Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:I just want to respond to "Salamanca vs Kraken bitching" as I was directly involved in rebalancing of all guns.

You want Salamanca to use exactly the same % of Titan's energy as Kraken does to a Sabre?
Ok, then I want 700 speed and higher damage on Salamanca.
And I'd also like Sabre's turning+agility on a Titan.
And one more gun,please? Thanks.

You have no idea how funny it looks from my perspective.
Kraken is the best factionized gun in game. Was and still is. Stop crying.

As for missiles. Compare energy efficiency of Dragonfly GB missiles to, say, Kusari GB missiles in 4.84.
And guess which ones were more popular?
Yep.
I rest my case.
Its obvious you didn't actually read the entire thread and find out what I was saying.. I was using the gun balance as an example to how cap missile and gun balance should be done. Based on damage-to-energy ratios, not percentage of ship's energy use per shot. If you paid any attention whatsoever, you'd notice it wasn't 'Salamanca vs Kraken bitching' one little bit. Before you post in a thread, you need to think about what you're saying Chopper, because you're making a fool of yourself.

And Saigo was right on the Ku vs Dragonfly GB missiles.. Compare the amount of players as unlawfuls and lawfuls in Kusari, then tell me why one just might be used more... Plus, add on top of that that the Dragonflies are much much better at turning and tracking than the Kusari GB missiles, which factors into the reason for its slightly less efficiency, which I kept in the updated missile balance chart. Again; You're making a fool of yourself because you rushed in here whining and pointing the finger without knowing the facts, reading the thread, or thinking about what you were saying.

[Image: DFinal.png]
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Offline mjolnir
03-22-2009, 08:44 PM,
#23
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Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:Dragonflies are much much better at turning and tracking than the Kusari GB missiles

They have exactly the same turning and tracking and always had :wacko:

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Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline chopper
03-22-2009, 09:44 PM,
#24
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Posts: 2,476
Threads: 31
Joined: Oct 2007

Yeah, I see now. I admit! My bad. I apologize.
I'm guilty as I don't really have the time to read it all trough, so I can just grab one or two posts and then argue about it.

But the point on Dragonfly missiles remains, as you haven't checked on numbers from 4.84.
Turning is the same, speed is the same. Damage is better, but efficiency MUCH lower.
Point is that you can mount two instead of three, for example, and sacrifice your energy for additional gun slot.
Everyone spammed Dragonflies, not just unlawfuls in Kusari.
I'v even seen Rogues and Mollies using them, and they have never even seen a Blood Dragon.



Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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