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bounty hunter limits

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bounty hunter limits
Offline Dashiell
03-23-2009, 02:31 PM,
#11
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

BHG don`t enforce the blockade. they don`t take sides. they may only stop smugglers IF they carry illigal goods.

all the traders can just wave and fly by a hunter. if the hunter demands normal cargo from a blockade runner, he`s out of bounds.

unless he has been hired by either liberty or Rheinland to intercept smugglers. that`s not really rp imho, becaus the guild would piss off either liberty or Rheinland.

mercs or freelancers are perfect to use as alternate blockade enforcers. (give them something to do eh?)

of course, there needs to be a thread here which has a list of all mercs and freelancers contracted. otherwise they`ll go rampant on all traders saying they`re enforing the embargo.

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Offline Rpgdudester
03-23-2009, 03:09 PM,
#12
Member
Posts: 58
Threads: 6
Joined: Mar 2008

well, considering I had a bounty hunter do that to me already, he said he was "helping the LN/LPI" intercept smuggled cargo. so what do i do if he tries to stop me again? sanction him?
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Offline Jinx
03-23-2009, 03:39 PM, (This post was last modified: 03-23-2009, 03:40 PM by Jinx.)
#13
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

sanction? that is the LAST thing you resort to...

Bounty Hunter ID
Pilot carrying this ID is a member of the Bounty Hunters Guild, who:

* Can fulfill lawful bounty contracts
* Can trade and escort traders
* Can hunt pirates and terrorists across Sirius
* Can demand cargo or credits from ships carrying contraband and destroy them if they refuse to comply
* Cannot ally with any unlawfuls
* Cannot participate in any unlawful actions
* Cannot use any Liner except the Prison Liner

Allowed ships: Fighters, Bombers, Freighters, Gunboats, Prison Liners
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

lets look at the pure rules....

"can hunt pirates and terrorists across sirius" - when taken literally, it doesn t even say anything about a compulsary "forum-bounty" that needs to be posted

"can demand cargo or credits from ships carrying contraband and destroy them if they refused to comply" - again... contraband is BOTH... global contraband - but also illegal goods ( like wildflife is contraband in bretonia - but not elsewhere ... but in bretonia, it is illegal )

so - when the ID is taken as a referrence, a BHG can indeed demand the cargo and / or fine a smuggler that carries illegal goods. - the laws of t he system / space he is in apply though. - so you can NOT ask a trader to drop gaian wildlife when he is encountered at Glawgow outpost ( Leeds ) - but you CAN ask him to drop it when he is stopped at LD-14 ( Leeds, too ) - the former is kusari juristication, the later bretonian.

but then there is the discrepancy between pure rules and rules that were sometimes added or sometimes only mentioned.

while the ID says nothing about a compulsary forum bounty, - players have been sanctioned for attacking another player that was clearly unlawful. - there was a demand that a BHG must wait for his shields to be shot down to 50% at least untill he can defend himself - within the rules. - if no forum bounty applied to the target.

additionally to that - there is the canon RP. - the universal understanding of a faction - you might call it the NPC faction RP. ( that is NOT the playerfactions representing the faction to a greater extend ) - NPC canon RP is for example a general substitute police work that the BHG is doing - usually away from the crowded areas at jumpholes or border systems.

doing what the NPCs do is frowned upon though...

then there is the faction RP. - factions try to shape the faction they represent to how they like them to be - or to how they see them. - for the BHG that means that "they would not engage in the war between kusari / bretonia - or liberty / rheinland" - but that is not global RP... by the rules, one can do it.

lastly there is a general courtesy of play-nice rules. - that is for example - don t chase down one single gunboat in 12 battleships. - unspoken rules of engagement - fairness etc. usually ignored by every side on the server, casual players, factions, newbies or veterans all alike - but everyone likes to point it out.

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Offline carlabrams
03-23-2009, 04:06 PM,
#14
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Posts: 339
Threads: 11
Joined: Sep 2008

Okay, first let's look at the two ID's for Bounty Hunters.

Quote:Bounty Hunter ID

Pilot carrying this ID is a member of the Bounty Hunters Guild, who:
* Can fulfill lawful bounty contracts
* Can trade and escort traders
* Can hunt pirates and terrorists across Sirius
* Can demand cargo or credits from ships carrying contraband and destroy them if they refuse to comply
* Cannot ally with any unlawfuls
* Cannot participate in any unlawful actions
* Cannot use any Liner except the Prison Liner

Bounty Hunters Guild Core ID (This is effectively the BHG Guard ID)

Pilot carrying this ID is a member of the Bounty Hunter Guild Core, who:
* Is in a state of war with The Order and Nomads, and may engage Order or Nomad affiliated individuals without a bounty.
* Can engage and destroy any ship produced by The Order without a bounty, even if the faction affiliation of the pilot is not Order.
* Can engage and destroy any pilot actively assisting another Order pilot or Nomad.
* Cruisers and Battleships can only operate within the Omicron, Omega and Sigma systems but fighters, bombers, freighters, prison liners or gunboats may operate anywhere in Sirius that the Bounty Hunter ID permits.
* Can only fulfill bounty contracts against fighters or gunboats by using a fighter, bomber, freighter, or gunboat, unless the target is in a capital ship, then the same class of capital ship may be used to collect the bounty, but Core cruisers and battleships can only collect bounties within the Omicron, Omega, or Sigma systems.
* Can demand allied pilots, Nomad technology and Nomad specimens from other ships and destroy ships if they refuse to hand them over. Cannot demand credits or other cargo from anyone.
* Cannot ally with any unlawfuls
* Cannot participate in any unlawful action
* Cannot use any Liner except the Prison Liner

So, while a Bounty Hunter pilot can demand contraband... the interpretation of contraband by the Guild has always been slaves, cardi, synth, and artifacts, as per ALL of the normal house governments.

Now - at this point in time, there are no contracts or bounties beyond the original BAF bounty on KNF ships and traders in Bretonian space (which we've really not been too keen on taking, anyway). So, as for the official BHG faction is concerned, we are NOT taking sides in the war. We have enough issues with pirates and unlawfuls.

So - in a nutshell, all OFFICALLY tagged BHG| and BHG|Core ships are not going to be enforcing any embargo. (And if they are, then they shouldn't be, so please tell us.) Any independant bounty hunters, if they are enforcing the embargo, are NOT fulfilling any legitimate contract that we in the guild are aware of, and the names of these hunters should be forwarded to the Guildmasters for ... discussion.

Sentient Machine Alliance
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Offline Athenian
03-23-2009, 05:31 PM,
#15
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

' Wrote:then there is the faction RP. - factions try to shape the faction they represent to how they like them to be - or to how they see them. - for the BHG that means that "they would not engage in the war between kusari / bretonia - or liberty / rheinland" - but that is not global RP... by the rules, one can do it.

BHG allies are listed as "House Police" - getting involved in anything that is aimed at another House would be in contravention of this, and would count as "unlawful". This debate came up before about BHG getting involved in the Kusari/Bretonia war and the feeling was it would require stretching the imagination a tad too far.




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Discovery Community Forum Rules

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Offline Rpgdudester
03-24-2009, 08:06 AM,
#16
Member
Posts: 58
Threads: 6
Joined: Mar 2008

' Wrote:BHG allies are listed as "House Police" - getting involved in anything that is aimed at another House would be in contravention of this, and would count as "unlawful". This debate came up before about BHG getting involved in the Kusari/Bretonia war and the feeling was it would require stretching the imagination a tad too far.


So technically, Bounty Hunters, guards or indies, cannot and should not interfere with house illegally imported(embargo'd items). and to do so would be against what they stand for/believe in? what would I do if there was a BH who stopped me trying to prevent me from carrying "smuggled" goods in? do i take an SS and PM it to Agemen? send them a PM in-game saying they aren't allowed to do that? what are my options then?

because i've also had this guy shoot at me and nearly kill me because i was using a BH pilot commod as my pilot for my ship and he started shooting at me because I wouldn't drop him, even though I told him twice he was my pilot.

options?

Josh
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Offline Jinx
03-24-2009, 08:19 AM,
#17
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

he is technically right. a BHG can demand another person to drop his factions pilots. - for all he knows ... this pilot is a commodity and could be a prisoner. the pilot as such is not represented on a ship. - you wouldn t fly with 2000 ship crew members in your cargo hold.... .

now if you told him in ooc or in RP terms that this one pilot represents you - it is "bad manners" to insist. - but the point is... he is still technically right. if you re not a BHG and you have a BHG pilot commodity in your hold, he can ask you anywhere, any time to drop it or be destroyed.

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Offline Baltar
03-25-2009, 04:49 AM,
#18
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:Are bounty hunters allowed to enforce the embargo between lib and Rhineland? I just had one tell me he was allowed to, just need to clarify what their limits are.

Josh

No ... that's the job of the Navy and Police. Bounty Hunters are supposed to ... ahem ... hunt bounties.
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