• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 2 3 4 5 … 28 Next »
Crayter Heavy Fighter

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Crayter Heavy Fighter
Offline =Hellfire=
10-09-2020, 03:19 PM,
#11
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

Model updated, removed some stuff and added some other stuff Big Grin
Reply  
Offline =Hellfire=
10-09-2020, 09:55 PM,
#12
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

Updated again. Removed the bottom fin, moved central HP forward, smoothing redone.
Reply  
Offline Chronicron
10-09-2020, 10:22 PM,
#13
Assuming direct control
Posts: 1,465
Threads: 132
Joined: Aug 2017

all my yes

[Image: uXIwfFB.png]
  Reply  
Offline Save My Soul
10-10-2020, 12:35 AM,
#14
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

This looks pretty good. Like it. But it seems to me that the central cooling grill (or whatever) is located too deep. Why don't you want to move it at one level with that black edging part in front?

[Image: sig-gitto-gudo-da-da.png]
  Reply  
Offline =Hellfire=
10-11-2020, 01:10 AM,
#15
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

Model changed a bit. cockpit updated, changed the canopy.
Reply  
Offline Jeuge
10-11-2020, 01:17 AM, (This post was last modified: 10-11-2020, 01:18 AM by Jeuge.)
#16
EFL Squad
Posts: 560
Threads: 10
Joined: Jun 2019
Staff roles: Economy Developer

i like
good work
  Reply  
Offline Pepe
10-11-2020, 09:12 AM,
#17
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

Looks badass and fits well to Crayter ship line. It would beat other fighters in the atmosphere of some planet, due to shape, wings and fin.

[Image: 3tN2x9Z.png]
Reply  
Offline Kazinsal
10-11-2020, 09:18 AM,
#18
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Nice normal maps on the hull texture. Did you build those yourself?

I'm assuming you know that you don't get that kind of "complex" material capability in Freelancer, and all you get is diffuse, RGB tint, and optionally emissives.

Retired, permanently.
Reply  
Offline =Hellfire=
10-12-2020, 10:48 AM,
#19
Borneo Combat Patrol
Posts: 352
Threads: 43
Joined: Jun 2016

Added some hardpoints, removed the engine "effect" (wasn't going to be in the final model anyways). Any suggestions appreciated Smile
Reply  
Offline Toaster
10-12-2020, 11:06 AM,
#20
Caution: Do NOT Insert Fingers
Posts: 3,138
Threads: 247
Joined: Sep 2010

Honestly, I feel like it could actually use some verticality, like it had with the ventral fin. Looks awfully flat otherwise.

Olivia Sable
On hiatus
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode