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  Discovery Gaming Community Role-Playing Official Player Factions Edge Worlds HS> Malta Hyperspace Starfleet HS> Feedback: Malta Hyperspace Starfleet

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HS> Feedback: Malta Hyperspace Starfleet
Offline Schxer
01-19-2024, 03:23 PM,
#51
Armed to the Teeth
Posts: 150
Threads: 22
Joined: Nov 2016

(01-19-2024, 03:08 PM)Charos Wrote: Where in this list do you have bounties on Freelancers? I'm referring to FE| tagged ship as the bounty claim is from 13/01 before anything of importance had occured.

You are correct about Freelancers not being on the targets list and are, thus, not claimable. However, Freelancers can be pirated by Outcasts. Your ship was pirated because it has hauling Gold in a neighboring system.
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Offline Charos
01-19-2024, 04:17 PM,
#52
Member
Posts: 1,553
Threads: 128
Joined: Nov 2010

I'm here for the bounty and not he piracy and if you pay bounties for piracy make it at least more clear in your bounty board.

Remember our fallen, we are the Legion.
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Offline Schxer
01-19-2024, 04:28 PM,
#53
Armed to the Teeth
Posts: 150
Threads: 22
Joined: Nov 2016

I think it's clear enough.

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Offline Charos
01-19-2024, 05:28 PM, (This post was last modified: 01-19-2024, 05:30 PM by Charos.)
#54
Member
Posts: 1,553
Threads: 128
Joined: Nov 2010

(01-19-2024, 04:28 PM)Schxer Wrote: I think it's clear enough.


Aha so you're running a blanket bounty system against any and all factions that you can pirate/kill and the applicable targets section is basically there just for bonuses, that's good to know.

Remember our fallen, we are the Legion.
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Offline Schxer
01-19-2024, 06:01 PM,
#55
Armed to the Teeth
Posts: 150
Threads: 22
Joined: Nov 2016

(01-19-2024, 05:28 PM)Charos Wrote: Aha so you're running a blanket bounty system against any and all factions that you can pirate/kill and the applicable targets section is basically there just for bonuses, that's good to know.

Nope, only factions listed in the applicable targets list can be claimed. And just so you know, the person has already removed the Freelancer Bounty claims.
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Offline Stewgar
01-19-2024, 07:28 PM,
#56
Member
Posts: 568
Threads: 43
Joined: Mar 2013

(01-19-2024, 02:14 PM)Schxer Wrote: So a HS player tried to interact with you on a spot with lawful NPC stations around. Did I understand it correctly? Do you mean to say unlawfuls should not be able to fly or interact in lawful territory and that would be upholding higher standards? There really is nothing wrong with that. Lawfuls can visit unlawful territory to start something and vice-versa.

The word 'territory' is subjective here. Are we talking about a lawful, or house, system? Or are we talking about an interaction happening 5K away from lawful stations? I'm speaking about the latter. Unlawfuls must traverse lawful systems, that's how Outcasts get product into house populations.

I was in my barge and the HS pilot flew from the Cortez trade lane connection and spotted me. He didn't pop a trade lane or wait for me at the jump gate, he flew through the trade lane and found me near Birmingham Station. It's one thing if a group of Outcasts, or any unlawful faction, band together and decide to raid systems. That's what the faction does in lore. A singular fighter who finds a transport in the vicinity of multiple stations to pirate, if we took roleplay and immersion seriously, would never happen. The transport would call for help and the stations would launch nearby fighter wings to aid the transport. I didn't respond to this person at all but instead kept saying things like "It must be your lucky day - I would have thought there'd be BPA here already", things like that.

Unfortunately, the game mechanics prohibit this. Some people believe that if you can do it in the game without penalty, than it's no problem. My gold standard of this was when I was pirated right in front of Battleship Missouri. The pirate was taking shots from the battleship as he was telling me to pay up. If you don't see a problem with this, then we have nothing else to talk about.

(01-19-2024, 02:29 PM)TheSauron Wrote: I hope you don't mind a question from someone uninvolved - what was the exact location of the encounter?

Near Planet Wight. I mispoke in my previous post, I had the Hudson system on my mind. There is no Bounty Hunter's station nearby.

It ain't about what you are capable of, it's about what you're willing to do.
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Offline Chenzo-
01-19-2024, 11:05 PM,
#57
Cardamine Consigliere
Posts: 1,179
Threads: 146
Joined: Jan 2010

(01-19-2024, 07:28 PM)Stewgar Wrote:
(01-19-2024, 02:14 PM)Schxer Wrote: So a HS player tried to interact with you on a spot with lawful NPC stations around. Did I understand it correctly? Do you mean to say unlawfuls should not be able to fly or interact in lawful territory and that would be upholding higher standards? There really is nothing wrong with that. Lawfuls can visit unlawful territory to start something and vice-versa.

The word 'territory' is subjective here. Are we talking about a lawful, or house, system? Or are we talking about an interaction happening 5K away from lawful stations? I'm speaking about the latter. Unlawfuls must traverse lawful systems, that's how Outcasts get product into house populations.

I was in my barge and the HS pilot flew from the Cortez trade lane connection and spotted me. He didn't pop a trade lane or wait for me at the jump gate, he flew through the trade lane and found me near Birmingham Station. It's one thing if a group of Outcasts, or any unlawful faction, band together and decide to raid systems. That's what the faction does in lore. A singular fighter who finds a transport in the vicinity of multiple stations to pirate, if we took roleplay and immersion seriously, would never happen. The transport would call for help and the stations would launch nearby fighter wings to aid the transport. I didn't respond to this person at all but instead kept saying things like "It must be your lucky day - I would have thought there'd be BPA here already", things like that.

Unfortunately, the game mechanics prohibit this. Some people believe that if you can do it in the game without penalty, than it's no problem. My gold standard of this was when I was pirated right in front of Battleship Missouri. The pirate was taking shots from the battleship as he was telling me to pay up. If you don't see a problem with this, then we have nothing else to talk about.

(01-19-2024, 02:29 PM)TheSauron Wrote: I hope you don't mind a question from someone uninvolved - what was the exact location of the encounter?

Near Planet Wight. I mispoke in my previous post, I had the Hudson system on my mind. There is no Bounty Hunter's station nearby.

Hi,

I wasn't involved, but just to be clear you'd like there to be "buffer zones" around NPC lawful stations in which a player cannot be pirated due to the INRP consequences?

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Offline Fab
01-19-2024, 11:33 PM,
#58
The Consul's Terror
Posts: 766
Threads: 135
Joined: Sep 2013

(01-19-2024, 07:28 PM)Stewgar Wrote: It's one thing if a group of Outcasts, or any unlawful faction, band together and decide to raid systems. That's what the faction does in lore. A singular fighter who finds a transport in the vicinity of multiple stations to pirate, if we took roleplay and immersion seriously, would never happen.

in vanilla campaign and even discofl, stations are attacked by small sorties of 1-3 ships very frequently. why can't players do the same?

an outcast, within lore, wouldn't demand anything and just shoot people for fun and laughs.

ARES / Faction Information / Feedback
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Offline Semir Gerkhan
01-20-2024, 11:43 AM,
#59
Deux's Chosen One
Posts: 128
Threads: 8
Joined: Feb 2013

(01-19-2024, 11:33 PM)Fab Wrote:
(01-19-2024, 07:28 PM)Stewgar Wrote: It's one thing if a group of Outcasts, or any unlawful faction, band together and decide to raid systems. That's what the faction does in lore. A singular fighter who finds a transport in the vicinity of multiple stations to pirate, if we took roleplay and immersion seriously, would never happen.

in vanilla campaign and even discofl, stations are attacked by small sorties of 1-3 ships very frequently. why can't players do the same?

an outcast, within lore, wouldn't demand anything and just shoot people for fun and laughs.

Well, I think there is a clear difference between carrying out an attack on another ship near a legal station, which is effectively a quick action, and pirating this same ship surrounded by legal stations. Pirating is a slower action, it requires talking, threatening, negotiating with the trader... Doing all that under the watchful eye of near legal stations, or even war capital ships of legal factions, is quite anticlimactic.

As almost always, I think that it's more a matter of common sense than applying strict regulations that cover each situation. I don't support that the solution is to ban illegals by rules from interacting in legal territory, nor do I even think they should be prohibited from interacting near legal stations. As @Fab says, it's FL's own lore that 2 or 3 ships can carry out a military attack action near enemy stations, or even against those stations. But honestly, I think almost everyone will agree that an illegal having a calm and carefree pirating conversation with a trader, next to an NPC battleship from a House military faction, destroys any kind of immersion.
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Offline Stewgar
01-20-2024, 04:53 PM,
#60
Member
Posts: 568
Threads: 43
Joined: Mar 2013

(01-19-2024, 11:05 PM)Chenzo- Wrote: Hi,

I wasn't involved, but just to be clear you'd like there to be "buffer zones" around NPC lawful stations in which a player cannot be pirated due to the INRP consequences?

Semir sums it up very well. I'd hate for there to be yet another rule added because players can't use common sense. The cap patrols did provide that buffer naturally but since they went away, this has happened more times than I'm happy to admit.

(01-19-2024, 11:33 PM)Fab Wrote: in vanilla campaign and even discofl, stations are attacked by small sorties of 1-3 ships very frequently. why can't players do the same?

an outcast, within lore, wouldn't demand anything and just shoot people for fun and laughs.

And each time they are thwarted and dispelled by nearby patrols. Anytime in vanilla story that a pack of fighters is able to do anything is if it's a coordinated attack that involves several squadrons. You've just proven my point.

It ain't about what you are capable of, it's about what you're willing to do.
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