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Makers Group Errai - Group Information

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Makers Group Errai - Group Information
Offline Karmotrine Dream
07-10-2021, 06:59 PM, (This post was last modified: 07-11-2021, 06:15 AM by Karmotrine Dream.)
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Posts: 160
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Joined: Apr 2021

[Image: Kith-Errai.png]

Makers Group Errai

Information - Recruitment - Messages - Feedback



Overview

ID: Independent Miners Guild---IFF: Independent Miners Guild---Tag: MGE-




MGE, or Makers' Group Errai, is a semi-nomadic IMG-affilated group focusing on the exploration and exploitation of the outer regions of Sirius for industrial purposes; whether it is mining and refining operations in systems deemed too distant or dangerous for other corporations, or shipbuilding in regions devoid of infrastructure, the Errai provide.

Their main asset are the Forgeships, conversions of large transports and capital ships serving both as warships and mobile factories; while unable to match the sheer output of a static installation or the might of full warships, their versatility and freedom of movement grant them a measure of independence the others lack.

As independence is a core concept to the Errai, they tend to work more closely with like-minded individuals (or groups of individuals) such as Freelancers, Zoners and IMG guilders rather than House corporations; the peculiar nature of their workmanship may also appeal to groups of more dubious standing, so long as their ideology or goals match those of the Makers' Group.



⊳ History ⊲ ✸ Goals ✸ Services ✸ Assets ✸ Relations


History

While MGE is a relatively new entity, founded in the early months of 828, the one from whose ashes it rises - Kith Errai - is anything but.

In their chieftains' claims, the eponymous Errai, the family line stretches all the way back to the original colony ships and beyond, reaching even the now-distant memory of Earth; to lend them substance, they bring generations' worth of customs and traditions, both oral and written, as well as a language alien to most but their members or scholars particularly well-versed in the field of ancient idioms.

According to the Errai, their kith - to be intended as clan, or tribe - has always showed a pioneering spirit and a resolute attitude, something that has carried them to success through the long centuries spent navigating the scorching deserts of eld like the blasted fringes of today, and won them prestige, riches, acolytes, and numerous enemies, which at different points in time they federated, subjugated or integrated.

Little of this remained the same over the ages, as fortunes and priorities shifted with each chieftain; what has, however, is their enterprising spirit, their fondness for independents and their attention to an ever-expanding tradition.

The Errai of today, few in number after the vanishing of their former chieftain and its grand exploratory fleet, are led by his twin children Aaliyah and Eliyah, striving to recoup the kith's losses and find their own place among the stars.
Unlike their bold, brash and sectarian predecessor, they intend to do so by fully enlisting the aid of foreigners, freelancers and fledgling starfarers.



History ✸ ⊳ Goals ⊲ ✸ Services ✸ Assets ✸ Relations


Goals

- Expand the Errai ranks
- Launch new Forgeships
- Venture deeper into the Border and Edge Worlds



History ✸ Goals ✸ ⊳ Services ⊲ ✸ Assets ✸ Relations


Services

- Mining operations for select (Cobalt, Niobium, Raw Hydrocarbons; Silver, Gold, Platinum, Uncut Diamonds) or exotic resources
- Mineral refining and manufacturing of industrial shipwrighting materiels (//trading of ores/metals/shipbuilding components)
- Contract shipbuilding (//large-scale industrial contacts related to shipyards, shipbuilding, capital ship repairs)
- Exploration of outer regions of Sirius (//RP-focused expeditions)



History ✸ Goals ✸ Services ✸ ⊳ Assets ⊲ ✸ Relations


Assets

MGE, by and large, relies on standard IMG vessels and equipment for its fleets, but Civilian and Borderworlds technology is also commonly in its employ due to its ease of manufacture and maintenance as well as its widespread acceptance across Sirius.
Few concessions are made for House-related technology, chief among which is the Forgeship Alnilam, formerly an Uruz-class Rheinlander Heavy Transport.

Said Forgeships are no exception, although they sport extensive internal modifications in order to make room for the industrial machinery required to process, refine and employ the minerals they collect.



History ✸ Goals ✸ Services ✸ Assets ✸ ⊳ Relations ⊲


Relations

As MGE is primarily an industrial group and works within the loose boundaries of the IMG, their relationships tend to follow suit with one minor divergence: a broader support for independents of most stripes, including groups striving to secure theirs or maintain it, regardless of their standing with the laws of Houses or empires.
That said, those outlaws more interested in petty piracy or known to engage in indiscriminate harm are regarded with suspicion at the very best.


∆∆∆∆∆ Ally ∆∆∆∆∆
Patrons and time-honoured allies.
They are owed the utmost respect and support, ranging from access to Errai docking bays to protection against assailants - within reason, of course.

- IMG


∆∆∆∆ Friendly ∆∆∆∆
Trusted partners, like-minded groups, free spirits.
To be treated with respect, and offered repairs and supplies if they are needed.

- Freelancers
- Bounty Hunters
- Zoners
- ALG
- Gateway Shipping

∆∆∆ Neutral ∆∆∆
Houses, corporations, strangers.
Treat them with courtesy, as they may be your next business partners.

- Everyone else

∆∆ Unfriendly ∆∆
Notorious unlawfuls, untrustworthy parties, dealbreakers.
Regard them with suspicion, and don't go out of your way to antagonise them.

- Outcasts
- Corsairs
- Junkers

∆ Hostile ∆
Pirates, scoundrels, and worse.
Expect little from them except laser fire; return their attentions in kind if able, avoid them if not.

- Liberty Rogues
- Gallic Brigands
- Nomads
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