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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.82 Beta 2 Release

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Discovery 4.82 Beta 2 Release
Offline Igiss
11-25-2006, 02:22 AM, (This post was last modified: 11-25-2006, 03:59 AM by Igiss.)
#1
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

First beta of next Discovery version - 4.82 - is released. Along with adding some new content, like new weapons and 4 new ships, 4.82 beta 2 fixes all bugs that were reported for 4.81 and significantly improves balance of weapons and ships.

Of course, this is only second beta, so bugs are surely present, and there might be occasional crashes. Report all issues using our official Bugs & Suggestions thread. All feedback will be appreciated, even reports about infocard errors and other minor things like that.

Official thread for reporting bugs and posting suggestions:
http://discoverygc.com/forums/showthread.php?tid=1919

Use same thread to post your general impressions and thoughts about the new version.

Download links

http://discoverygc.com/files/Discovery48....zip.flmod

Precise file size: 33287915 bytes

New in Discovery 4.82 beta 2:

- New ships:
Behemoth
Red Hessian Cruiser
Rheinland Pirate Cruiser
Spatial
- Number of new systems is now 59, including 7 pre-4.81 systems and 29 clan systems.
- 16 new high-level fighter weapons available, many more weapons rebalanced.
- Gunboat turrets are no longer mountable on most transports.
- All capital ship turrets became more powerful, gunboat turrets in particular.
- Frigates now have two slots for equipping battleship turrets.
- Different types of shields (Positron, Molecular, Graviton) have same capacity and regeneration rates now.
- Prices and cargo holds for Container Transport and Whale were reduced.
- Fighter anti-shield (pulse) weapons, nomad weapons and some codename weapons deal less damage than before.
- Most very heavy fighters rebalanced (changed maneuverability and weapon slots).
- House advanced light fighters have less hit points now.
- Level of missions available on new bases increased.
- Police and Navy scan for different pirate pilots and will demand them if found.
- Faction IDs, Neutral and Freelancer IDs cost 500 thousand instead of 1 million. Level requirement for getting an ID is now 40.
- Reputation requirements for purchasing certain IDs (Civilian ID, Zoner ID and some others) became lower.
- Liberty Security Force (LSF) and Phantom IDs added.
- Mod performance and stability improved, both in multiplayer and singleplayer.
- Many bugs and infocard errors fixed.

Discovery System Map

[Image: discoverymap.gif]

Complete changelog available from readme.txt file:
http://discoverygc.com/files/Readme.txt
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