(10-18-2023, 04:42 AM)Czechmate Wrote: Is that true about the world of warships btw? Did Devs go to a 2d game in water and copy movements into a space game for battleships or is that just some meme?
If you've ever played world of warships, you will feel it instantly. I suggest playing world of warships. Unlike current capitol ship gameplay, it's fun.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
Seems like it, I watched some- like if you watch space battles in star wars, Battlestar Galactica you also see sluggish big ships, but they have constant barrage of various guns on a huge scale - but the new battleships are sluggish, slow and on depleted core fire 2 secondaries or one brawler, Regen to max is sloow - all balance aside, you can tell they had some concepts in mind, tried to copy other games etc. But unlike the Earhart Expanse shameless and well done import it just fails to work to be enjoyable to actually see or fly balance aside - there's no cool zooming like in world of warships, no actual barrage like in battlestar or expanse - the huge drag and instant stopping feels like you are in jello, or well, water, not actual space.
Let's hope battleships are redone, but not by snub but by actual battleship mains who have been and will be flying them in practice, not just on test server and on paper. You already murdered all physics concepts with the instant stop on engine kill , I think realism should be put aside and you should focus what concepts will make them actually practically enjoyable to use as a battleship main.
P.S. this isn't about balance at all btw - they seem reasonably balanced all things considered, especially other classes, just - much less enjoyable to actually use and fly.
EDIT
im cutting this out after some number crunching with said dev but its as i said
TTK is down cus of armor
not cus guns are better/more efficient/more DPS
battleships die faster because theyre weaker, not stronger
The sluggish feeling while turning of every ship that is not a snub in this patch is a huge turnoff. It’s by far the worst change. However,
Since I am a battleship main I can speak on it a little.
vs Cruisers and Battlecruisers they seem fine, although being able to CD missles still is lame, as missles are a stated counter to them for battleships. Where did Nightmares go anyway?
vs gunboats … its a travesty. We have battle razors but the turret turns SO ridiculously slow its the most frustrating experience. A gunboat should not be able to get within 250m of a BR equipped BS and not get zonked but they can literally out turn the turret lol. Solaris do ok against gunboat hulls.
Vs bombers: not enough information for me personally to comment though the fact that dual gattlings got moved to secondaries might help a bit against them and that bombers seem to have been overnerfed.
Vs other battleships:
The worst part - both sit at 0 core flinging primaries/cerberus/thumper at eachother until the (usually lighter) battleship dies. I fully understand that light battleship “boxing” was annoying and needed fixing to help heavier BS but the manuverability is completely zapped. It becomes a close range slugfest super quick.
I really much preferred the last patch, even if cruisers were cracked and bombers were slightly too good.
Just leave the Battleships and Dreadnoughts with their Core and Recharge like it was in the last patch, you halved this ones (when they are supposed be top of line in anything) but suffer in others like Agility or Evasion, they need to sustain damage, yes, they need be powered, if you are gonna nerf that way, bring them CD's and real Thrusters in order to at least compete, because as said above, ships before have some fear (and they supposed), but now they laught at you and even ram you telling that NPC's are the boss, even the 4.84 patch have better ship balance than this one ...
When some ships had 27 guns at disposal, huge power core and Atlantis looked awesome with his own dwarfs ...
Developers and admins need to understand reasons why people usually prefer play in Capitals, and if you are unable to make "Learn curve" against them when you pick a bounty on my head then ... to kill me and always get killed by me because you can't drive well a bomber, then isn't my issue ... yes, i found you
Anyways ... just revert battleships, dreadnoughts and carriers as they were before the patch, because if you nerf the core the guns and all of that, then nerf the energy usage too, solaris, primaries and secondaries are not balanced with the halved core ...
Is what i don't understand, why a carrier that don't have "thrusters" (when they should) would have almost same energy core than a battlecrusier that it have other ways like agility instead of rely on power and tankiness? where all that "space" go?
And let's not talk about the reaction times for turrets, if NPC's flip you then you are DEAD! ... till turrets get again in position to fire, NPC's did you really lot of damage, because your turrets turn so slow (even you) that by time you re-aim, surely they are so close and you will flip again ._.
Ridiculous how a Fighter or Gunboat can flip a Battleship ... when should the the opposite
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As a former bomber main, I can confidently state that I have no intention of flying them for now because they're simply too weak to be effective. Even in large groupfights, I feel like I'm not actually doing anything, and am there more as cannon fodder than to provide so much as chip damage. Light and medium gunboats can do anything a bomber used to be able to do, and do it just as good or even better. The fact that formerly bomber-heavy factions like the Xenos and the Mollys are now turning to gunboat swarms to overwhelm fleets that largely consist of fighters and cruisers should be good evidence of this; bombers are only useful against gunboats, on the condition that they can dogpile the gunboat at a 3:1 or even higher ratio. I've always valued fair play in pvp encounters, so maybe it's a skill issue on my part, but bombers just don't feel fun anymore if you want to maintain a modicum of ethics while flying them.
The exception to this is with battleships. I haven't flown heavy gunboats or any caps since the update dropped, but even a swarm of medium gunboats struggles to deal with a battleship—I think this is good from a balance perspective, but not when bombers are also nigh-useless against battleships. Not every faction has access to cruisers, and those factions are usually the ones who get shot at by battleships the most.
As someone who mainly plays heavy battleships, I have to say that them having smaller cores with "better" sustainability goes against all logic what a heavy BS should be. I appreciate the change to prims, however Sledges were made entirely useless. At this point they're nothing but siege guns.
While the feel of battleships being slow and hulking beasts is there, the lack of corresponding firepower becomes evident after a few minutes of playing them.
(10-18-2023, 11:39 AM)Petitioner Wrote: As a former bomber main, I can confidently state that I have no intention of flying them for now because they're simply too weak to be effective. Even in large groupfights, I feel like I'm not actually doing anything, and am there more as cannon fodder than to provide so much as chip damage. Light and medium gunboats can do anything a bomber used to be able to do, and do it just as good or even better. The fact that formerly bomber-heavy factions like the Xenos and the Mollys are now turning to gunboat swarms to overwhelm fleets that largely consist of fighters and cruisers should be good evidence of this; bombers are only useful against gunboats, on the condition that they can dogpile the gunboat at a 3:1 or even higher ratio. I've always valued fair play in pvp encounters, so maybe it's a skill issue on my part, but bombers just don't feel fun anymore if you want to maintain a modicum of ethics while flying them.
The exception to this is with battleships. I haven't flown heavy gunboats or any caps since the update dropped, but even a swarm of medium gunboats struggles to deal with a battleship—I think this is good from a balance perspective, but not when bombers are also nigh-useless against battleships. Not every faction has access to cruisers, and those factions are usually the ones who get shot at by battleships the most.
I will +1 this as another bomber main.
Currently bombers feel more like super heavy fighters.
Taking almost 5 minutes to kill certain transports who can just use thruster speed and dock on the nearest base is ridiculous.
This new power recharge rework has made bombers dps completely worthless once they use up their core. If I was a transport I would be laughing at the bomber, because I sure felt like a clown when I saw how little damage I can do. I think low powercore recharge feels like an issue on other classes too. It's just not fun.
Freighters now feel like they the tankiness of the old gunboats. I need to drain over half of my powercore in a HEAVY BOMBER using Scorchers to destroy the hull of a NPC freighter flying in a STRAIGHT LINE. When I was shooting transports it felt like they have the cruiser armor and can just thrust forward to the nearest base laughing at you firing your NERF guns. "Trade ships" in general are now way too tanky and this feels like it was a huge oversight. + they were given a free CAU8 buff.
I did try flying a gunboat and @Petitioner is right. Gunboats do a lot of things current bombers do, but better. And I noticed a lot of players are now just spamming gunboats in battles, because they are simply more effective.
Years ago people were arguing #nerfSNAC to prevent instakilling on fighters and that bombers are supposed to shoot caps instead. Their role as anticap class was nerfed as well, multiple times in a row now. Low range, low damage output, they have nothing to properly deal with caps except maybe Nova torpedo, and that torpedo is only reliable against large caps. Incapacitator feels like it tracks far worse than it did before the patch, but perhaps it was lag making it useless. I am not looking to make bombers 1 vs 1 a cap or something like that, just don't make my ship feel as useless as turd in a dumpster fire.
Currently a lot of bomber weapon are undewhelming or too situational. SNAC is meh and ASURAS is completely pointless without any useful advantages over SNAC. Nova is super unreliable against anything smaller than a battlecruiser. All it takes is some turning to evade it and this is the only proper "special" bomber weapon that can deal decent hull damage.
Those "light torpedoes" are not something I enjoyed using. Way too low range and I can do the same job with SNAC better. Rockets were kinda fun to use before the buff so I think they could be finally one useful "heavy gun" that bombers can use, so I need to try them again when I get a chance. As for regular bomber guns, seems Arbalest is overall the most useful choice. Others depend on your setup on rest of the slots. No comment about coded guns, I dont have them.
With bombers losing majority of stuff that was fun about them and most of their anticap role, there is just no reason to fly them in this state. Grab a gunboat or a cruiser instead.
Fighters seem like the most fun class to fly right now and Im not a fan of the pinball physics on caps.
@Haste i think most of the complaints of bombers here, can easily be fixed by bringing back a balancemagic multiplier on certain bomber weapons to boost the anti-cap power, without making them seal-clubbing snubs any further.
A competent bomber can now yeet a not so competent fighter. It's not easy, but its doable. Which is good i think. You shouldn't be unable to kill a fighter. Just struggle.
However having to spend forever on doing any damage to caps. I were recently in a fleet fight. and it felt like a old VHF would match my DPS output hull wise...