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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Make Retrofit transport 3.600

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Make Retrofit transport 3.600
Offline Couden
01-15-2024, 06:53 AM,
#1
Guardian of Tempest
Posts: 2,047
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Joined: Aug 2017

It has currently 3.400 cargohold and the ship itself is rare, so why dont make it a serenity level ship in terms of taking cargo?

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Offline Vulkhard Muller
01-15-2024, 09:58 AM,
#2
Junker Congress
Posts: 2,330
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Joined: Feb 2012

I'd say that's what makes it quirky and unique but the fact that it can only be gotten through one specific Oorp method kinda blows that thought process out of the water.


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Offline TheKusari
01-16-2024, 12:04 PM,
#3
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I'm against this idea. If you want a 3,600 cargo transport, I count three in FLstat that players can use.

This one is a rare funky ship. Why make it the same as the rest? I agree with @Vulkhard Muller, it's quirky. Leave it this way.



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Offline Couden
01-16-2024, 03:25 PM,
#4
Guardian of Tempest
Posts: 2,047
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Joined: Aug 2017

(01-16-2024, 12:04 PM)TheKusari Wrote: Why make it the same as the rest?

Just to make it a little more usefull? I dunno maybe it's just me who want to minmax 3 600 ID limits, but Besides storaging mine snub garbage I don't see what for to use 3400 ship.

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Offline Nika
01-16-2024, 03:43 PM,
#5
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There is a reason it's in returning veteran package. It's good enough if you're starting barebones but it's highly likely a player will be soon to surpass it's capacity. It's meant to give a headstart - no more, no less, it has the special value you're putting on to it purely in your imagination.

The disparity is mere 200 units. It doesn't need a buff.
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Offline Vulkhard Muller
01-16-2024, 04:02 PM, (This post was last modified: 01-16-2024, 04:02 PM by Vulkhard Muller.)
#6
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Truth be told, I'd much rather see it go up to like 3700 make it unique, not terribly broken or overpowered but also different. Then again I don't really have an eye for balance lol


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Offline Uknown
01-16-2024, 06:18 PM,
#7
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(01-16-2024, 04:02 PM)Vulkhard Muller Wrote: Truth be told, I'd much rather see it go up to like 3700 make it unique, not terribly broken or overpowered but also different. Then again I don't really have an eye for balance lol

Doing that could be useful, but max FL ID only support 3600 of cargo space, so a modification should be done like
"Can use the Retrofit Transport the FL ID, as exception to rule 3600 of cargo" ...
But if i am not wrong, giving such cargo will not make the ship to be unable to mine? i don't remember if the ship kept the mining slot or not ...

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