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  Discovery Gaming Community Discovery Development Discovery Developers Forum
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Discovery 5.1 Dev Diary #1- Announcement of the Rheinland Update

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Discovery 5.1 Dev Diary #1- Announcement of the Rheinland Update
Offline The_Godslayer
03-02-2024, 10:18 PM,
#31
Troll Mastermind
Posts: 854
Threads: 108
Joined: Mar 2019

(03-02-2024, 10:01 PM)Sombs Wrote:
(03-02-2024, 09:41 PM)The_Godslayer Wrote:
(03-02-2024, 12:25 PM)Antonio Wrote: With no spoilers: Soon™.

alright, and with spoilers?

[+]Spoiler
Soon™.


I'll do something about my superiority complex when I cease to be superior.

"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"

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Offline LuckyOne
03-02-2024, 11:03 PM, (This post was last modified: 03-02-2024, 11:04 PM by LuckyOne.)
#32
Armed to the Teeth
Posts: 504
Threads: 13
Joined: Apr 2020

Since you guys are working on Jump Hole logic already, would it be possible to code JHs as a possible "catch-up" mechanic, randomising their exit point ? Or it is impossible to code that way?

I'm talking about making it so that taking a JH while being pursued one could gain distance from pursuing ship, but also spawn behind it, making JHs a cool gameplay element as opposed to regular JGs.
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