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Guns not working?

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Guns not working?
Offline vardek
03-10-2024, 04:10 AM,
#1
Member
Posts: 121
Threads: 58
Joined: May 2012

Hi
I just bought a Pelican Armoured Transport and the gun energy drops and stays dropped so I cant return fire?????
Why could this be?
Vardek
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Offline St.Denis
03-10-2024, 04:58 AM,
#2
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Posts: 100,606
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Joined: Dec 2011

More than likely it is the incompatibility between your ID and the guns.

ie having a Freelancer ID and using Liberty Navy guns.

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Offline Petitioner
03-10-2024, 06:33 AM,
#3
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As St.Denis said, we have a plugin called "techcompat" on the server that tries to ensure players are using technology the faction they belong to (determined by their ID) is using appropriate gear. For example, we don't want Outcasts flying Liberty Navy gunboats with Corsair guns.

What ID are you using? Do you get a small message in green in your chat window when you undock? If so, what's it say?

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Offline vardek
03-10-2024, 08:39 PM,
#4
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Posts: 121
Threads: 58
Joined: May 2012

Hi Petitioner
Thanks for the reply,I have a Rheinland Military I.D and I get no green writing message warning of any incompatibility,but when in battle the
guns work ok for a while but then the yellow energy bar falls to nothing and stays that way and I get blown up! because I cannot fire any guns!
Please help
Vardek.
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Offline L1ght
03-10-2024, 08:41 PM,
#5
The Rebel
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Joined: Sep 2021

What ship are you using and what is your equipment?

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Offline Thunderer
03-10-2024, 09:04 PM,
#6
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Joined: Jul 2011

Some transport shields used to need a lot of power to regenerate, I don't know if that's still the case.

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Offline vardek
03-10-2024, 09:08 PM,
#7
Member
Posts: 121
Threads: 58
Joined: May 2012

Hi
My Ship is a Pelican Civilian Armoured Transport,my guns are 2x Venomspitters Mk 2,2x Dulzian Transport Turrets, 1xTransport Pulse Turret,
2x Heavy Flashpoint Turrets, and 2x Iron Hammer Transport Turrets, and a Hornet Cruise Disruptor and a Fortress CM Dropper.
An Heavy Transport Graviton Shield,an Armoured Thruster and a CE-Ta Engine Mk1.
I hope this info will help!
Thanks
Vardek
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Online TheSauron
03-10-2024, 09:26 PM,
#8
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Posts: 2,422
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(03-10-2024, 09:04 PM)Thunderer Wrote: Some transport shields used to need a lot of power to regenerate, I don't know if that's still the case.

(03-10-2024, 09:08 PM)vardek Wrote: Hi
My Ship is a Pelican Civilian Armoured Transport,my guns are 2x Venomspitters Mk 2,2x Dulzian Transport Turrets, 1xTransport Pulse Turret,
2x Heavy Flashpoint Turrets, and 2x Iron Hammer Transport Turrets, and a Hornet Cruise Disruptor and a Fortress CM Dropper.
An Heavy Transport Graviton Shield,an Armoured Thruster and a CE-Ta Engine Mk1.
I hope this info will help!
Thanks
Vardek

Yeah, that'd be the case. The Heavy Transport Shields eat 3000 power per second to regenerate their health, and the Pelican coincidentally has 3000 power regeneration per second. So once your shields start taking hits, they alone eat up all of your power output to regenerate. You need to either get a beefier ship or downgrade to a Medium or Light shield.


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Online monmarfori
03-10-2024, 09:59 PM,
#9
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Posts: 2,161
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Joined: Jan 2010

I'd prefer using the Light Transport shields, since they use no power drain.
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Offline vardek
03-11-2024, 03:54 AM,
#10
Member
Posts: 121
Threads: 58
Joined: May 2012

Hi all
Thanks to you all,I changed to a medium shield and all seems ok now.
I didnt think of the sheild energy draining the guns!
THX
Vardek
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