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PSA: PoB Wear & Tear Change

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PSA: PoB Wear & Tear Change
Offline Saronsen
04-05-2024, 12:52 AM,
#31
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

Kill POBs. Behead POBs. Roundhouse kick a POB into the concrete. Slam dunk a core 1 POB into the trashcan. Crucify POBs. Defecate in a POBs storage. Launch POBs into the sun. Stir fry POBs in a wok. Toss POBs into active volcanoes. Urinate into a POBs gas tank. Judo throw POBs into a wood chipper. Twist POBs docking bays off. Report POBs to the IRS. Karate chop POBs in half. Curb stomp POBs. Trap POBs in quicksand. Crush POBs in the trash compactor. Liquefy POBs in a vat of acid. Eat POBs. Dissect POBs. Stomp POBs with steel toed boots. Cremate POBs in the oven. Lobotomize POBs. Mandatory explosions for POBs. Grind POBs in the garbage disposal. Drown POBs in Antimatter. Vaporize POBs with a ray gun. Kick POBs down the stairs. Feed POBs to nomads. Slice POBs with a katana.

[Image: wdpLhCb.png]
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Offline diamond1
04-05-2024, 01:32 AM,
#32
Member
Posts: 918
Threads: 21
Joined: Nov 2015

I've owned a pob, supplied a pob, sieged pobs and defended pobs. Honestly this is a welcoming change because a pob can still last a fairly long time and it's not that big of an issue if you find it in a well placed spot. Doing this wear and tear change is a nice change as it encourages people to actually keep pobs up rather than it just lasting forever in ungodly locations for weeks on end.

(Frankly i just get irritated the bases don't get used very much. you're not meant to really run a pob by yourself)

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Offline Xenon
04-05-2024, 02:28 AM, (This post was last modified: 04-05-2024, 02:44 AM by Xenon.)
#33
Member
Posts: 2,350
Threads: 190
Joined: Feb 2016

(04-04-2024, 10:42 PM)TheKusari Wrote:
(04-04-2024, 04:57 PM)Xenon Wrote: Excellent nerf, well done

I don't understand how this is a nerf. Stations that are maintained aren't operationally impacted.

Okay, I got it, thanks for the clarification.
https://discoverygc.com/forums/showthrea...pid2328665

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Offline Moonwalker
04-05-2024, 02:52 PM,
#34
Don Moonwalker
Posts: 187
Threads: 25
Joined: Nov 2008

Looks like Haste was so in the hurry to get the update in for the siege in Delta ended Make you wonder Cool
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Offline NOVA-5
04-05-2024, 03:31 PM,
#35
Smegger
Posts: 1,389
Threads: 63
Joined: Jan 2009

(04-05-2024, 02:28 AM)Xenon Wrote:
(04-04-2024, 10:42 PM)TheKusari Wrote:
(04-04-2024, 04:57 PM)Xenon Wrote: Excellent nerf, well done

I don't understand how this is a nerf. Stations that are maintained aren't operationally impacted.

Okay, I got it, thanks for the clarification.
https://discoverygc.com/forums/showthrea...pid2328665


Ok then, how the f do i get the crew to die in the first place to receive this buff?
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Offline Aingar
04-05-2024, 04:02 PM,
#36
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

POBs the crew of which is not properly fed is counted as 'uncrewed' for all intents and purposes.

You stop feeding them, they stop repairing. And maintaining the base so it falls apart faster.
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Offline NOVA-5
04-05-2024, 05:46 PM,
#37
Smegger
Posts: 1,389
Threads: 63
Joined: Jan 2009

Ahh right, Cryogenics, got ya.
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Offline Tenshi Kuonji
04-07-2024, 10:29 PM,
#38
Rheinland Night Knight
Posts: 347
Threads: 46
Joined: Feb 2019

(04-04-2024, 01:06 PM)Haste Wrote: [align=justify][SNIP]
Quote:Core 1 - 14 days
Core 2 - 19 days
Core 3 - 24 days
Core 4 - 28 days
The new numbers are:
Quote:Core 1 - 7 days
Core 2 - 10 days
Core 3 - 12 days
Core 4 - 14 days
You could make it increases of 3 days

Core 1 -> 7 Days
Core 2 -> 10 Dats
Core 3 -> 13 Days
Core 4 -> 16 Days

so it could make a sense the numbers and bring just some small more time frame "just in case" ...

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