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[Concluded] Operation Strongarm: Militants + Allies Vs Navy + Allies

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[Concluded] Operation Strongarm: Militants + Allies Vs Navy + Allies
Offline Fab
06-30-2024, 08:12 PM,
#51
The Consul's Terror
Posts: 766
Threads: 135
Joined: Sep 2013

Conclusion
BLUFOR victory



Result


The Militants failed on their objective of stealing the weapons from Detroit Munitions. Detroit's early warning allowed the Liberty Navy to mount an effective defense. The Q-ships proved unreliable at frontal assaults and were quickly overpowered by the Navy's warships.

Victory came at a cost for the Liberty Navy, with total casualties in the reinforcement wing and defense fighter wing.

Deathtoll


REDFOR
BLUFOR
HQ (Cruiser): PLF/Freedom.Shield @Fab HQ (Cruiser): 46th|TFA-LNX-Montpellier @"Yazov"
HQ (Cruiser): PLF/Testament @TraxitHQ (Cruiser): LNS-Brave @JadeTornado
HQ (Gunboat): A/)-ACV-Deneb @Alx21HQ (Gunboat): [LN]-NLAW @Haste
HQ (Any Snub): TFP)-Pyrgilauda/Niloticus @DeneloHQ (Any Snub): 5th|Alastair.Stedman @Alastair_S1D
HQ (Any Snub): TFP-Carmine @CattoHQ (Any Snub): Ageira~Alex.Lampton @Alex Lampton
▬▬▬▬▬▬▬▬▬▬▬▬▬▬
▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Lanes (Gunboat): TFP)-HFGB-Hellflurry @Amy WestLanes (Gunboat): LGBC-Stratton @Wildkins
Lanes (Any Snub): Silver.Fox @AntonioLanes (Any Snub): [LN]-Jack.Boehm @"Max Morse"
Lanes (Any Snub): TFP)-Vendetta.1Lanes (Any Snub): 46|Alpha-5 @Chxlls
Lanes (Any Snub): TFP)-Locksmith @LocksmithLanes (Any Snub): LPD-SWAT-Sierra @Mort

Consequences


Without the weapons they desperately need and with several losses, the Militants are forced to scale down their resistance efforts on Erie. Their leadership is under significant pressure to reorganize and keep the troops' morale high.

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Offline Fab
06-30-2024, 08:14 PM,
#52
The Consul's Terror
Posts: 766
Threads: 135
Joined: Sep 2013

feedback is also welcome, feel free to share.

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Offline JadeTornado
06-30-2024, 08:17 PM,
#53
Man-Eater
Posts: 331
Threads: 23
Joined: Apr 2018

(06-30-2024, 07:59 PM)Yazov Wrote: Great event, good fights. Cheers for organising and to all the attendees.

Edit: Hope someone recorded?


(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.

[Image: 028346256bdf56a43850d9b16c9d89ce.png]
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Offline JadeTornado
06-30-2024, 08:28 PM,
#54
Man-Eater
Posts: 331
Threads: 23
Joined: Apr 2018

(06-30-2024, 08:14 PM)Fab Wrote: feedback is also welcome, feel free to share.

I'm happy

(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.

[Image: 028346256bdf56a43850d9b16c9d89ce.png]
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Offline Haste
06-30-2024, 08:30 PM,
#55
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
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Balance Dev

(06-30-2024, 08:14 PM)Fab Wrote: feedback is also welcome, feel free to share.

Some last-second reshuffling to put me on the Lane side and Wildkins on the Detroit Munitions side would've likely made things a little better, though from the looks of it the HQ fight just wasn't really meant to be. I think the fight on the lanes, even though I only saw the tail end, was a lot better.

As overall feedback, maybe play around with creating an interesting gameplay objective and slightly asymmetrical sides? Perform a raid on a Frigate or something but offset the defenders having that Frigate with some sort of extra ship on the attacking side. On the other hand it's often hard enough to create a fair event with symmetrical sides, so it might be a terrible idea.

[Image: cdSeFev.png]
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Offline Antonio
06-30-2024, 09:11 PM,
#56
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

The lanes fight was a blast, kudos to all the participants. The most enjoyable 5.1 fight for me personally.

[Image: BMdBL0j.png]
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Offline Arbs
06-30-2024, 09:15 PM,
#57
Member
Posts: 1,215
Threads: 66
Joined: Nov 2013

Thanks for the event, I believe it was fun for everyone who participated.

As someone who has hosted events before the common pattern is people always joining in bigger numbers when it gets closer. So keeping things either open or simpler may allow you for more room to improvise and handle things.

Good luck on your next one.


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"If your heart is filled with faith, then you can't fear."

Fleet Admiral Alan Jones

[Image: Flag-liberty.png]Liberty Navy [LN]
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Offline Antonio
06-30-2024, 09:48 PM,
#58
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead


[Image: BMdBL0j.png]
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Offline Fab
07-01-2024, 12:18 AM,
#59
The Consul's Terror
Posts: 766
Threads: 135
Joined: Sep 2013

(06-30-2024, 08:30 PM)Haste Wrote: As overall feedback, maybe play around with creating an interesting gameplay objective and slightly asymmetrical sides? Perform a raid on a Frigate or something but offset the defenders having that Frigate with some sort of extra ship on the attacking side. On the other hand it's often hard enough to create a fair event with symmetrical sides, so it might be a terrible idea.

interestingly this was actually the first idea, but it was shelved because the TFP guys beat me to it, so I needed to scrap the original write up and come up with a new one.



I've got some interesting ideas I'd like to try on the next event.

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