• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 548 549 550 551 552 … 779 Next »
New RP Commodity possibilities

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
New RP Commodity possibilities
Offline Linkus
05-23-2009, 01:56 PM,
#11
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

More detailed or indepth commodities for weapons etc might be better.

EG. War Mechs. Expand military vehicles in general.
Same goes for weapons.





Facilitating the rise of robotics since 0 A.D.
  Reply  
Offline tansytansey
05-23-2009, 01:57 PM,
#12
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

You already have the option. I believe there is a "Spaceship crew" commodity, no? The last thing we need is an extra 10~ commodities clogging up the commodity dealers. All the useless credit cards and other items are already trying enough,

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
  Reply  
Offline centauri5pirate
05-23-2009, 02:33 PM,
#13
Member
Posts: 364
Threads: 20
Joined: Dec 2007

You know what, you're absolutely right. Coming up with some new commodities that some players might feel would enhance their RP is a stupid idea.

And the thought of having to spend at least an extra 15 seconds looking through the commodity list is foolish at best.

[Image: indfin.png]

You ask me why Im weary, why I cant speak to you.
You blame me for my silence, say Its time I changed and grew.
But the war's still going on dear, and theres no end that I know...
And I cant say if were ever...
I cant say if were ever gonna be free.
  Reply  
Offline tazuras
05-23-2009, 03:37 PM,
#14
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

There are more RP commodities in game with this version, but they are more mission commodities than things you carry on you all the time i believe. As for this idea, I dont think to many traders would use it unless there was a seperate crew hold that only held non-trade-able commodities. I personally dont use RP commodities much mainly because it's a pain in the butt to get them and then I have to find them all again every time I die.

[Image: l2gnAQh.png]
Reply  
Offline Cellulanus
05-23-2009, 05:37 PM,
#15
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

Want RP commoditys? Just put the mission commoditys up for sale somewhere, preferably guard systems.
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode