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Magpie's Additional Crafting Lists

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Magpie's Additional Crafting Lists
Online A Magpie
10-24-2025, 01:12 PM,
#11
Member
Posts: 115
Threads: 18
Joined: Apr 2024

[+]For: Goods Production Factory
Cash-strapped governments selling criminals to use as corporate slave labor? It's more likely than you think.
[+]Module Recipe
Whole lotta additional crafting lists. I've commented out "Minor Powers" for now because the whole point of it is to represent corporations having access to a massive pool of slave labor enabling greater throughput than the competition.
Code:
[recipe]
nickname = module_mundane_factory
infotext = Goods Production Factory
build_type = Utility
recipe_number = 4
craft_list = FactoryGoods
craft_list = PrisonLaborBr
craft_list = PrisonLaborGa
craft_list = PrisonLaborKu
craft_list = PrisonLaborLi
craft_list = PrisonLaborRh
craft_list = PrisonLaborNo
;craft_list = PrisonLaborMP
module_class = 2
cooking_rate = 30
reqlevel = 0
consumed = commodity_ship_hull_panels, 10000
consumed = commodity_industrial, 5000
consumed = commodity_robotic_hardware, 5000
consumed = commodity_construction_machinery, 5000
consumed = commodity_optronics, 5000
cargo_storage = 10000
[+]PrisonLaborBr
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_br
infotext = Prison Labour - Scrap Processing [Bretonia]
craft_type = PrisonLaborBr
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals
produced_item = commodity_basic_alloys, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_br, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = br_p_grp, 1.0 ;BPA
affiliation_bonus = br_m_grp, 1.0 ;BMM
affiliation_bonus = co_be_grp, 1.0 ;Bowex
affiliation_bonus = co_nws_grp, 1.0 ;Gateway
[+]Copper Refining
Code:
[recipe]
nickname = prisonlabor_copper_br
infotext = Prison Labour - Copper Refining [Bretonia]
craft_type = PrisonLaborBr
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_copper_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals
produced_item = commodity_copper, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_br, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = br_m_grp, 1.0 ;BMM
affiliation_bonus = co_ti_grp ;Planetform
[+]Gold Refining
Code:
[recipe]
nickname = prisonlabor_gold_br
infotext = Prison Labour - Gold Refining [Bretonia]
craft_type = PrisonLaborBr
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_gold_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals
produced_item = commodity_gold, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_br, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = br_m_grp, 1.0 ;BMM
[+]Niobium Refining
Code:
[recipe]
nickname = prisonlabor_niobium_br
infotext = Prison Labour - Niobium Refining [Bretonia]
craft_type = PrisonLaborBr
shortcut_number = 4
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_niobium_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals
produced_item = commodity_niobium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_br, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = br_m_grp, 1.0 ;BMM
[+]Silver Refining
Code:
[recipe]
nickname = prisonlabor_silver_br
infotext = Prison Labour - Scrap Processing [Bretonia]
craft_type = PrisonLaborBr
shortcut_number = 5
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_silver_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals
produced_item = commodity_silver, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_br, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = br_m_grp, 1.0 ;BMM
[+]PrisonLaborGa
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_ga
infotext = Prison Labor - Scrap Processing [Gallia]
craft_type = PrisonLaborGa
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_industrial, 1000
consumed_dynamic_alt = 500, commodity_mox_fuel, commodity_gallic_fuel
consumed = 2, commodity_criminals_ga
produced_item = commodity_consumer_goods, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ga, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = ga_p_grp, 1.0 ;Gendarmerie
affiliation_bonus = ga_gms_grp, 1.0 ;GMS
affiliation_bonus = ga_efl_grp, 1.0 ;EFL
affiliation_bonus = ga_idf_grp, 1.0 ;IDF
[+]Molybdenum Refining
Code:
[recipe]
nickname = prisonlabor_molybdenum_ga
infotext = Prison Labor - Molybdenum Refining [Gallia]
craft_type = PrisonLaborGa
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_molybdenum_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic_alt = 500, commodity_mox_fuel, commodity_gallic_fuel
consumed = 2, commodity_criminals_ga
produced_item = commodity_molybdenum, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ga, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = ga_gms_grp, 1.0 ;GMS
[+]Niobium Refining
Code:
[recipe]
nickname = prisonlabor_niobium_ga
infotext = Prison Labor - Niobium Refining [Gallia]
craft_type = PrisonLaborGa
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_niobium_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic_alt = 500, commodity_mox_fuel, commodity_gallic_fuel
consumed = 2, commodity_criminals_ga
produced_item = commodity_niobium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ga, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = ga_gms_grp, 1.0 ;GMS
[+]PrisonLaborKu
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_ku
infotext = Prison Labor - Scrap Processing [Kusari]
craft_type = PrisonLaborKu
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_ku
produced_item = commodity_basic_alloys, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ku, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_h_grp, 1.0 ;Hogosha
affiliation_bonus = ku_p_grp, 1.0 ;KSP
affiliation_bonus = co_shi_grp, 1.0 ;Samura
affiliation_bonus = co_kt_grp, 1.0 ;Kishiro
[+]Niobium Refining
Code:
[recipe]
nickname = prisonlabor_niobium_ku
infotext = Prison Labor - Niobium Refining [Kusari]
craft_type = PrisonLaborKu
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_niobium_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_ku
produced_item = commodity_niobium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ku, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_shi_grp, 1.0 ;Samura
[+]Platinum Refining
Code:
[recipe]
nickname = prisonlabor_platinum_ku
infotext = Prison Labor - Platinum Refining [Kusari]
craft_type = PrisonLaborKu
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_platinum_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_ku
produced_item = commodity_platinum, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ku, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_shi_grp, 1.0 ;Samura
affiliation_bonus = cp_kt_grp, 1.0 ;Kishiro
[+]PrisonLaborLi
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_li
infotext = Prison Labor - Scrap Processing [Liberty]
craft_type = PrisonLaborLi
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_li
produced_item = commodity_basic_alloys, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_li, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = li_p_grp, 1.0 ;LPI
affiliation_bonus = co_me_grp, 1.0 ;DSE
[+]Copper Refining
Code:
[recipe]
nickname = prisonlabor_copper_li
infotext = Prison Labor - Copper Refining [Liberty]
craft_type = PrisonLaborLi
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_copper_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_li
produced_item = commodity_copper, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_li, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_me_grp, 1.0 ;DSE
[+]Deuterium Refining
Code:
[recipe]
nickname = prisonlabor_deuterium_li
infotext = Prison Labor - Deuterium Refining [Liberty]
craft_type = PrisonLaborLi
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_heavy_water, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_li
produced_item = commodity_deuterium, 7500
produced_item = commodity_oxygen, 1000
produced_item = commodity_passengers_li, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_me_grp, 1.0 ;DSE
[+]Platinum Refining
Code:
[recipe]
nickname = prisonlabor_platinum_li
infotext = Prison Labor - Platinum Refining [Liberty]
craft_type = PrisonLaborLi
shortcut_number = 4
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_platinum_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_li
produced_item = commodity_platinum, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_li, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_me_grp, 1.0 ;DSE
[+]PrisonLaborRh
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_rh
infotext = Prison Labor - Scrap Processing [Rheinland]
craft_type = PrisonLaborRh
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_rh
produced_item = commodity_basic_alloys, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_rh, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_alg_grp, 1.0 ;ALG
affiliation_bonus = co_khc_grp, 1.0 ;Daumann
affiliation_bonus = rm_m_grp, 1.0 ;Kruger
[+]Aluminium Refining
Code:
[recipe]
nickname = prisonlabor_aluminium_rh
infotext = Prison Labor - Aluminium Refining [Rheinland]
craft_type = PrisonLaborRh
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_aluminium_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_rh
produced_item = commodity_aluminium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_rh, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_khc_grp, 1.0 ;Daumann
affiliation_bonus = rm_m_grp, 1.0 ;Kruger
[+]Diamond Refining
Code:
[recipe]
nickname = prisonlabor_diamond_rh
infotext = Prison Labor - Diamond Refining [Rheinland]
craft_type = PrisonLaborRh
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_uncut_diamonds, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_rh
produced_item = commodity_diamonds, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_rh, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_khc_grp, 1.0 ;Daumann
affiliation_bonus = rm_m_grp, 1.0 ;Kruger
[+]Silver Refining
Code:
[recipe]
nickname = prisonlabor_silver_rh
infotext = Prison Labor - Silver Refining [Rheinland]
craft_type = PrisonLaborRh
shortcut_number = 4
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_silver_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_rh
produced_item = commodity_silver, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_rh, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_khc_grp, 1.0 ;Daumann
affiliation_bonus = rm_m_grp, 1.0 ;Kruger
[+]PrisonLaborNo
Imagine getting abducted by scary aliens to then get sent to a semi-biological factory floor and put to work. Why yes, I take Nihilistic Acquisition as my first ascension perk on my hiveminds, how did you know? I have Nomads casually working 3/4 of their workforce to death too, compared to the 50% attrition rate House Corps get.
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_no
infotext = Darkling Labor - Scrap Processing [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_basic_alloys, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Aluminium Refining
Code:
[recipe]
nickname = prisonlabor_aluminium_no
infotext = Darkling Labor - Aluminium Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_aluminium_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_aluminium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Copper Refining
Code:
[recipe]
nickname = prisonlabor_copper_no
infotext = Darkling Labor - Copper Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_copper_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_copper, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Deuterium Refining
Code:
[recipe]
nickname = prisonlabor_deuterium_no
infotext = Darkling Labor - Deuterium Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 4
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_heavy_water, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 1000, commodity_h_fuel, 400, commodity_gallic_fuel, 1000, commodity_alien_organisms, 1000
consumed = 20, commodity_abductees
produced_item = commodity_deuterium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Gold Refining
Code:
[recipe]
nickname = prisonlabor_gold_no
infotext = Darkling Labor - Gold Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 5
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_gold_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_gold, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Iridium Refining
Code:
[recipe]
nickname = prisonlabor_iridium_no
infotext = Darkling Labor - Iridium Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 6
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_iridium_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_iridium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Molybdenum Refining
Code:
[recipe]
nickname = prisonlabor_molybdenum_no
infotext = Darkling Labor - Molybdenum Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 7
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_molybdenum_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_molybdenum, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Niobium Refining
Code:
[recipe]
nickname = prisonlabor_niobium_no
infotext = Darkling Labor - Niobium Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 8
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_niobium_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_niobium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Platinum Refining
Code:
[recipe]
nickname = prisonlabor_platinum_no
infotext = Darkling Labor - Platinum Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 9
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_platinum_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_platinum, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Silver Refining
Code:
[recipe]
nickname = prisonlabor_silver_no
infotext = Darkling Labor - Silver Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 10
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_silver_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_silver, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Uncut Diamonds Refining
Code:
[recipe]
nickname = prisonlabor_diamonds_no
infotext = Darkling Labor - Diamond Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 11
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_uncut_diamonds, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_diamonds, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
Reply  
Online A Magpie
10-26-2025, 01:00 PM, (This post was last modified: 10-27-2025, 12:39 AM by A Magpie.)
#12
Member
Posts: 115
Threads: 18
Joined: Apr 2024

[+]For: Exotic Materials Lab
Advanced Commodity dump recipes. Very much a WIP, and I'll get around to doing the ones where the ship systems get broken down, although WHY WOULD YOU DO THAT?
Code:
craft_list = Breakdown
[+]Breakdown, Prototype Components
In exchange for most of a day's production of protos, a POB can get a small amount of a diverse set of HRCs in about half an hour. I currently set it to produce 300 of a set of the HRCs that would reasonably go into ship construction, the valuable bits of military salvage, but if you want to have some fun with it, I made a little Google Sheet where you can edit the number yourself to see how much those protos languishing on your POB could be worth. Anything over 300 of each commodity and it scales insanely. Why yes, recipe as written, a POB will eat almost two Barges full of prototype components per day.
Code:
[recipe]
nickname = breakdown_prototype_components
infotext = Breakdown, Prototype Components
craft_type = Breakdown
shortcut_number = 1
cooking_rate = 40
reqlevel = 0
loop_production = 0
produced_item = commodity_aluminium, 300
produced_item = commodity_beryllium, 300
produced_item = commodity_cobalt, 300
produced_item = commodity_copper, 300
produced_item = commodity_engine_components, 300
produced_item = commodity_pirate_gold, 300
produced_item = commodity_high_temp_alloys, 300
produced_item = commodity_molybdenum, 300
produced_item = commodity_nanocapacitors, 300
produced_item = commodity_niobium, 300
produced_item = commodity_optronics, 300
produced_item = commodity_platinum, 300
produced_item = commodity_silver, 300
produced_item = commodity_super_alloys, 300
produced_item = commodity_superconductors, 300
produced_item = commodity_titanium, 300
produced_item = commodity_tungsten, 300
produced_item = commodity_toxic_waste, 300
catalyst = commodity_scientists, 100
consumed = commodity_prototype_components, 1000
Reply  
Online A Magpie
12-06-2025, 02:00 PM,
#13
Member
Posts: 115
Threads: 18
Joined: Apr 2024

[+]Bulk Milsalvage Processing
I LOVE MILSALVAGE I LOVE MILSALVAGE I LOVE MILSALVAGE I LOVE HOW IT FILLS UP MY POB STORAGE INSTEAD OF ABLATIVE ARMOR PLATING

I made it 96% efficient for producing protos compared to the regular recipe, it's balanced.
[+]Recipe
Code:
[recipe]
nickname = recipe_milsal_bulk
infotext = Bulk Military Salvage Reclamation
craft_type = ExoticRefining
shortcut_number = 4
cooking_rate = 500
reqlevel = 0
loop_production = 1
consumed = commodity_military_salvage, 5000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 167, commodity_gallic_fuel, 500
consumed = commodity_industrial, 1000
produced_item = commodity_scrap_metal, 5000
produced_item = commodity_toxic_waste, 500
produced_item = commodity_prototype_components, 400
catalyst = commodity_scientists, 200
affiliation_bonus = co_alg_grp, 0.85 ;ALG
affiliation_bonus = br_m_grp, 0.85 ;BMM
affiliation_bonus = co_be_grp, 0.85 ;Bowex
affiliation_bonus = co_bcm_grp, 0.85 ;Bristol
affiliation_bonus = fc_core, 0.85 ;Core
affiliation_bonus = fc_c_grp, 0.85 ;Corsairs
affiliation_bonus = co_khc_grp, 0.85 ;DHC
affiliation_bonus = co_me_grp, 0.85 ;DSE
affiliation_bonus = ga_efl_grp, 0.85 ;EFL
affiliation_bonus = ga_gms_grp, 0.85 ;GMS
affiliation_bonus = fc_rh_grp, 0.85 ;Hessians
affiliation_bonus = gd_im_grp, 0.85 ;IMG
affiliation_bonus = fc_j_grp, 0.85 ;Junkers
affiliation_bonus = co_kt_grp, 0.85 ;Kishiro
affiliation_bonus = rh_m_grp, 0.85 ;Kruger
affiliation_bonus = fc_ou_grp, 0.85 ;Outcasts
affiliation_bonus = fc_or_grp, 0.85 ;Order
affiliation_bonus = co_rs_grp, 0.85 ;RGS
affiliation_bonus = co_shi_grp, 0.85 ;Samura
affiliation_bonus = fc_militant, 0.85 ;Militants
affiliation_bonus = gd_z_grp, 0.85 ;Zoners
Reply  
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