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  Discovery Gaming Community Discovery General News and Announcements Patch Notes
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5.3.1

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5.3.1
Offline Lusitano
12-26-2025, 04:53 PM,
#41
Storm Chaser
Posts: 1,841
Threads: 195
Joined: Feb 2011

Hey

I noticed that some pobs that i visited, and later confirmed with the darkstat, that some pobs already have the " New module that produces regional codename weapon components", that means that, even with the hollidays pause, can be built ,or there is a module that already existed that was changed with the patch? also noticed on darkstat, that the Zoner faction, nickname gp_z_grp, have no bonus on any of the components, is that true or is just I haven't recovered yet from christmas day festivities?
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Offline TheSauron
12-26-2025, 05:38 PM,
#42
Local Gaian
Posts: 2,487
Threads: 362
Joined: Aug 2013

(12-26-2025, 04:53 PM)Lusitano Wrote: Hey

I noticed that some pobs that i visited, and later confirmed with the darkstat, that some pobs already have the " New module that produces regional codename weapon components", that means that, even with the hollidays pause, can be built ,or there is a module that already existed that was changed with the patch? also noticed on darkstat, that the Zoner faction, nickname gp_z_grp, have no bonus on any of the components, is that true or is just I haven't recovered yet from christmas day festivities?

1. The new module released one day before holiday mode kicked in. Everyone who currently has it initiated construction inside that time window.

2. It's true.


One MD Admiral
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Offline Lusitano
12-26-2025, 05:56 PM,
#43
Storm Chaser
Posts: 1,841
Threads: 195
Joined: Feb 2011

thanks TheSauron Smile have a good year Smile

about the second part. sadly is true ... but hey ... it just a game, so i f it Wink
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Offline Krmloo
12-27-2025, 07:29 AM,
#44
Economy Developer
Posts: 436
Threads: 33
Joined: Apr 2013

(12-26-2025, 04:53 PM)Lusitano Wrote: Hey

I noticed that some pobs that i visited, and later confirmed with the darkstat, that some pobs already have the " New module that produces regional codename weapon components", that means that, even with the hollidays pause, can be built ,or there is a module that already existed that was changed with the patch? also noticed on darkstat, that the Zoner faction, nickname gp_z_grp, have no bonus on any of the components, is that true or is just I haven't recovered yet from christmas day festivities?

Holiday mode does not block the construction of new modules, except for the core upgrade itself.
And yes, Zoners being a generic IFF have no weapon component bonuses at this time.

(12-26-2025, 05:38 PM)TheSauron Wrote: 1. The new module released one day before holiday mode kicked in. Everyone who currently has it initiated construction inside that time window.

I don't think that is the case, holiday mode was enabled earlier than the 5.3.1 release.
As mentioned previously, module construction is not restricted during holiday mode.

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Offline Lusitano
12-27-2025, 01:38 PM,
#45
Storm Chaser
Posts: 1,841
Threads: 195
Joined: Feb 2011

Generic ID? That a new one ... very new one really ... not buying it but that's ok! like i said before it is a game so f it Smile
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Offline Sally
12-27-2025, 01:41 PM,
#46
Member
Posts: 404
Threads: 64
Joined: May 2022

(12-27-2025, 01:38 PM)Lusitano Wrote: Generic ID? That a new one ... very new one really ... not buying it but that's ok! like i said before it is a game so f it Smile

Generic IDs and IFFs have been a thing for over a decade, previously there were mostly two generic IDs, namely Freelancer and Pirate, Zoners made it to the list as well apparently, that's news for me but I'm not surprised.

"I suppose many people will continue moving towards careless computing, because there's a sucker born every minute." - RMS
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Offline Lusitano
12-27-2025, 02:07 PM,
#47
Storm Chaser
Posts: 1,841
Threads: 195
Joined: Feb 2011

i know what is or was a generic id, you said 2 and i can even add the recruit one, but also like you said, zoner being generic it is new, and also i'm not surprised Wink
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Offline Chenzo-
12-27-2025, 08:57 PM,
#48
Cardamine Consigliere
Posts: 1,199
Threads: 148
Joined: Jan 2010

/Quote
POB UPKEEP
- Changed: We are moving away from bases mostly relying on a single commodity (Water via Hydroponics). Starting with this patch (after the holiday mode ends), bases would now consume Food (still variable, no changes) and Consumer Goods. Sellpoints and prices have been rebalanced as a result. This also reduces the total volume needed for the crew upkeep by 33%.
//Quote

Please can you advise the exact commodity requirements/eat rates for PoB's going forward? I can't seem to find any information what so ever.

Are "Hydroponics" no longer a thing?

Much more info required please.

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Offline Lusitano
12-27-2025, 09:15 PM,
#49
Storm Chaser
Posts: 1,841
Threads: 195
Joined: Feb 2011

Chenzo- what i was told, it is the same rate, same food and now consumer goods, but now no longer you need to suply oxigen and water, so insted of 3 things now is 2.

the farm is still something if you don't have a source of food close enough, even despite now produces, for most IFFs, 1/2 what it produced before.
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