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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Mid sized capital ships with side torpedo's

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Mid sized capital ships with side torpedo's
Offline pchwang
01-07-2007, 12:21 AM,
#11
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

' Wrote:Yes. That is my point.
It has to be the pilot, not the ship, what wins the battle.

Weapons that can be used without skill and have devastating effects are called noob cannons. (I.E: Sniper rifle in Counter strike, RPG in quake arena, nukes in starcraft, etc...). And we don't want those kind of weps here. They unbalance the game and makes the mod boring after a while, because once you get all the uber stuff, you become unbeatable... and that kills the fun of the game.

I do not know about you, but it takes skill to use a nuke in SC... Noobs do it all the time, and they do it completely wrong...

This is off topic, but have you ever seen a bunch of EMPs used in conjunction with a well-placed nuke on Toss?
I have, and that is by no means noob.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
  Reply  
Offline marauder
01-07-2007, 05:09 PM,
#12
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

You do know that if you ask igiss, you can do your own version of this mod if your that interested in uber ships and weapons.
  Reply  
Offline Quigs
01-14-2007, 09:23 PM,
#13
Member
Posts: 154
Threads: 4
Joined: Dec 2006

Maybe the initial idea of torpedos is too "uber", but I still love the original poster's idea of capital ships fighting from the side arcs. If it could be balanced (there's that magic word) the authenticity it would add would be cooool.

Creampuff
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Offline Dab
01-14-2007, 09:30 PM,
#14
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Actually, it does more the a BS battle razor.... and cost 3 mil less, and can be mounted on almost any fighter... Its only drawback is the power and the weapon speed.

Thats why were are reducing the weapon's speed, and the bomber's firepower.

Also, the Forward Cannon for Lib Cruiser, is unaimed. You have to move the entire ship to aim it.

[Image: DFinal.png]
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Offline pchwang
01-14-2007, 09:31 PM,
#15
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

Dab, didn't someone mention how some capships were immune to Torps?

Just curious...

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
  Reply  
Offline JackDHuntr
01-14-2007, 10:09 PM,
#16
Member
Posts: 27
Threads: 6
Joined: Dec 2006

' Wrote:...
Also, the Forward Cannon for Lib Cruiser, is unaimed. You have to move the entire ship to aim it.


I was going to suggest side mounted "forward" cannon's such as that of the lib cruiser, you would have to broadside the capital ships and tactically position oneself, as opposed to the UBER ships already in game.
Which would create such a ship useless to small fighters.

The reload of such weapons could take 30 seconds or so before being able to fire again.

XFIRE: JackDHuntr

Send me a message if you wish to try out the AEGIS.
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