' Wrote:nomad ships use somewhat different types of files for models. While normal ships have cmp files as one and mat file as other, nomad ships use 3db files where textures are incorporated with mesh...and on top of the all textures have some different attributes assigned to them.
I suspected this will be an issue on one of ships that i am preparing. Maybe we can think a way of making this work since it does look a bit weird.
Vlad, I already told above there that it has nothing to do with model format at all. Both CMP and 3DB can have texture/material libraries embed in them.
And here is how you do it:
1) Have the material you want to look Nomad-ish called "Nomad surface" in Milkshape 3D before exporting.
2) Export it into .3db or .cmp. Model format is irrelevant to textures, but it is important for hitbox SUR files which one you choose.
3) Open any nomad ship model (both vanilla models as well as my own will do just fine) with latest UTF editor.
4) Select and copy two top nodes: "texture library" and "material library".
5) Open your ship model in the same UTF editor instance.
6) Paste those two nodes into root (/) node of your model.
7) Delete unnecessary material nodes in "material library", just leave "Nomad surface" in there.
8) Save your model.
9) In shiparch.ini block corresponding to your ship have an extra line: "material_library = ships\nomad\nomad_fx.txm". Also remove "envmap_material = envmapbasic" to avoid environment mapping collision.