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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Increase NPC visibility distance

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Increase NPC visibility distance
Offline Tenacity
08-07-2009, 03:14 AM,
#21
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

I'm not asking for 14-15k view distance for NPC's. 5k is plenty, as only capship missiles outrange that at 5500. I just thought it was ridiculous that I was sitting at 3-4k from the mission waypoint (which is where these BH Dessies were) and I was still getting hit by their fire when i couldnt even see them.

[Image: Tenacity.gif]
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Offline komet
08-09-2009, 12:32 AM,
#22
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Posts: 259
Threads: 15
Joined: Aug 2008

I can think of a few reasons the distance is set that way, and as Hribek pointed out earlier, the value that says "Distance NPC's appear/disappear" is in Freelancer's executable or a .dll file, so it is possible to change the value.

Anyways, a few of those reasons are to prevent additional sever lag/cut down on the operations FL Server has to do and to make outrunning NPC's possible (if you didn't notice, their thrusters go faster than players' thrusters)

My vote on this is to keep the NPC view distance the way it is, as it's already annoying enough being chased down by miscellaneous NPC's that have unlimited CD's.

But if the value were to be increased, make it only like 3.5 K or something close to the original value.
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Offline reavengitair
08-09-2009, 01:11 AM,
#23
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Posts: 3,399
Threads: 108
Joined: Dec 2008

Im still voting extend the range.

Its so damn annoying... especially in a capship.
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Offline Jamez
08-09-2009, 01:16 AM,
#24
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Posts: 1,571
Threads: 80
Joined: Feb 2006

This thread's lack of poll is disturbing.

I think 3.5-4k view distance for NPC is a necessary feature with the way capital ship weapons have evolved in 4.85.

I do hope someone with technical knowledge can shed some more light on this.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
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