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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The Pakhet

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The Pakhet
Offline Bear
08-22-2009, 09:29 AM,
#81
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Posts: 1,377
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Joined: Nov 2008

I LOVE IT, but I liked the first models texture better. It made it look more, industrial

 
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Offline Cyberanson
08-22-2009, 09:33 AM,
#82
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Joined: Mar 2008

It looks like some axe or hammer if you look at it for a while. And Frozen is right, it definetly needs windows and less stretched textures.

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Offline raider51
09-05-2009, 07:48 PM,
#83
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Posts: 16
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Joined: May 2009

' Wrote:hm... i still dont fully like the armor plates, i need to find a texture that fits the ship better for those...

what if I used the spike texture I had on the escape pod bays? Like so... stretches the texture a bit though...

[Image: 2ajuve0.png]

I think this texture is great at the post 76. If i remember right the phantoms's homeworld filled with badlands asteroids. Well, you may try a model with "camo" textures as basic which came from the badlands asteroids texture, like the ship fades into the background. Unfortunatelly those textures are 128x128 but i dont think it would be a problem for a photoshop user.

Regards,
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