• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 509 510 511 512 513 … 779 Next »
Corsair Order alliance

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 1,945,450 / 2,500,000
LSF Arms Shipments - 205,090 / 2,000,000
LSF Munition Shipments - 164,031 / 2,000,000
Pirate Black Market Shipments - 586,570 / 1,000,000
Dragon Bounties - 16 / 10,000
KOI Bounties - 52 / 10,000
LSF Bounties - 37 / 10,000
Samura Bounties - 5 / 10,000

Latest activity

Pages (6): « Previous 1 2 3 4 5 6
Corsair Order alliance
Offline globalplayer-svk
08-18-2009, 11:17 PM,
#51
Member
Posts: 1,526
Threads: 45
Joined: Sep 2007

' Wrote:Uhm... my personal opinion, a question, and slightly off topic.

Is Order trying to control artifact trade?

Why? I see why Order should buy artifacts, but why stop the shipping of artifacts to other places? It aint helping the nomads...


is order trhying to control? there was maked some in game and forum rp about order scientis helping corsair with it..
all in order knows, that they just can not force corsairs to stop artifact smuggling,because corsairs have money from that and they need moneyes for food.
so what will order prefer? to have people inside this bussines, or to stay completely out? and you know, corsairs will not let them to stay in, when is alliance ended...

and why stopping? order is trying to have under control all nomad technology, and artifacts are nomad tech.

[Image: vladsignature.png]
  Reply  
Canaris
08-18-2009, 11:18 PM,
#52
Unregistered
 

' Wrote:There are major flaws in the logic of this so called 'alliance'.
Nope. Its not flawed. One thing you need to understand...
In war and in love, everything is allowed.
'Lawful' is something a community makes up to keep itself organized. When that community is at risk of being destroyed, the upholding of its own laws to accept its defeat and destruction of those laws makes no sense. The Order is above 'lawful'. Its an unlawful organisation. Except that its only goal is not to make money, like the rogues.

' Wrote:First of all, in RP, the Order have far more advanced technology than any Corsair can dream of.

They had some, but they stole it from where they could get it. They arent a 'house' or civilisation, like the Corsaires are. They have to relly on help from anywhere they can get. They have no own economy.

' Wrote:Just because the Titan was considerably superior to the Anubis in...
So this is where the discovery devs failed, which is messing the game mechanics with roleplay.
A lot of things in disco are fail, like any other place. But The devs are pretty good, honnestly.
Btw they did fix it by making stronger ships for liberty and other factions.

' Wrote:Secondly, much like their other allies (the Hogosha), the Corsairs are genuine artifact smugglers, clearly something the Order wouldn't tolerate.
Again... why wouldnt Order tolerate artifact smuggle? Artifact smuggle makes humanities knowledge grow.


' Wrote:The Order are a very complex organization, whereas the Corsairs have a form of organization, they are still basically ruthless pirates, that would care less about the fate of manking. So, another mismatch of the two.
Wrong again. The mission of the Order is relatively simple: save humanity at all costs. They might be highly educated people with a complex network of contacts, but they are a relatively small group of people with a goal that can be summed up in one sentense. The Corsairs are a whole civilasation. Thats very complex. Some individuals RP them as simplistic pirates. But Corsairs as present in FL are more 'complex' than the 'Order' organisation.

' Wrote:And thirdly, it's the devs' fault that they created Omicron Delta as a clashing point between these two factions. Why would the Corsairs build a base in Delta and not in Kappa first, I have no idea, but it lacks any logic. And as far as I'm concerned, Omicron Minor was linked to a sector of Omicron Beta, the one with the nomad lair.
You dont need or build a base in every system you travel through. You build a base where you need a refuling point.

' Wrote:This stuff needs fixing, for the sake of RP. Of course, there are many people against taking action, probably because they're too attached to their factions or something, even though their stories are pretty much ridiculous due to this.

...?
Reply  
Canaris
08-18-2009, 11:23 PM,
#53
Unregistered
 

' Wrote:and why stopping? order is trying to have under control all nomad technology, and artifacts are nomad tech.

Nope.
Artifacts are Daam Kvash (stop laughing ok I dont know how to spell it) tech.
Nomads themselves are very advanced DKV tech, according to the SP.
Nomad tech like guns and brains ans so on are deemed to be dangerous because they might infect you, or because nomad agents will be using those.
But as far as I know artifacts are DKV, not nomad.
In order to overcome the nomads, humanity needs to understand the DKV. So why try to block DKV artifacts?
Reply  
Offline Lucend
08-18-2009, 11:36 PM,
#54
Member
Posts: 506
Threads: 29
Joined: Sep 2007

Quote:In order to overcome the nomads, humanity needs to understand the DKV. So why tr to bock DKV artifacts?

It's also worth noting that for a long time we've roleplayed that there is a small group of Order on Crete that constantly scan artifacts to make sure that the events in SP don't happen again. If the Order were to cancel the alliance, then those people would have to go home and suddenly you have an unchecked number of potentially dangerous artifacts floating around Sirius. That's another point of mutual benefit: the Order gets interesting or active artifacts and the Corsairs get a bunch of useless paperweights to sell for the highest price.

"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."

Osaika Moto, the Fall and Rise of a Kusari Farmer

Juan Lucendez, √ Corsair
  Reply  
Offline Agmen of Eladesor
08-19-2009, 12:11 AM,
#55
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

One thing that my Hauler character does is, well, haul ... artifacts from Crete up into house space. But from his perspective, he's not smuggling or breaking any laws. He is taking defective Alpha Code Storage Modules to exchange for resource items. So the ones that are sold on Crete have already been scanned for anything interesting - and have been found wanting.

(Think pile of defective computer chips that the primitive bio-units seem to like as trinkets to decorate their huts, and you're in line with that RP. The ways of the Harvester Machine can be odd...)




(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  
Offline darthbeck
08-19-2009, 03:13 PM,
#56
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

i will say that the allience doesent make sense.... but it exists, so there is no point in removing it.

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
  Reply  
Offline Klaw117
08-19-2009, 05:25 PM,
#57
Member
Posts: 1,208
Threads: 69
Joined: Sep 2007

' Wrote:
' Wrote:Okay, this is a mod design question. The Corsair/Order alliance was not set up just to assign Osiris to corsairs. It looks cool in patrols, yes, better than most custom ships would look. However, it's still not a reason.

Diplomacy in nomad worlds is tough business. Several factions are represented: The Order, who guard against nomads and exploit local resources; Corsairs, who exploit resources and attack lawfuls like Bounty Hunters and Liberty military; Zoners, who just trade (and, again, try to explore and get whatever goods of value they can get). On the other side, there's Liberty Navy and Bounty Hunters, who expand into the Nomad systems from Alaska. Interests of Liberty remain uncertain, other than studying Nomads in order to prevent further intrusions. Bounty Hunters are obviously financed by Liberty government to protect their operations.

And there are nomads, who are hostile to everyone.

What happened to The Order after the war? I'll cover that part in the new mod version if I'll have time, since the info seems to be necessary. First of all, it's obvious that Liberty government tried to conceal the role that Order played in the war. The events that happened to Trent never came to be fully known to general public, even though Jacobi knew (and awarded Trent with the Lone Star). For Liberty public, The Order was still a dangerous terrorist organization that somehow helped against nomads, but didn't became less dangerous after that (possibly it became more dangerous and gained more power).

Jacobi could not be a president for life, of course. Her successor was much less tolerable with The Order issues, and demanded a full investigation. LSF and Navy used this order to eliminate all Order agents in Liberty, and tighten Alaska patrols to prevent all possible intrusions of The Order. This meant that most supply lines for The Order were cut off, and the faction turned towards Corsairs because food was lacking, metals were lacking, and pilots were lacking. Corsairs, who already established an outpost in the nearby Delta, seemed to be the only hope. Of course, not everyone in The Order was sure about this decision, including Orilion himself; but his role as a spiritual leader declined, and many of his old followers were already dead, killed in fights with Nomads. The new Order leaders did not hezitate to ally with criminals for survival and money. Liberty considered them criminals anyway, and they had no access to the systems of other Houses.

Outcasts... well, they fought for The Order not quite because they were allies, but because Nomads were a common threat. All factions played a certain role in fighting Nomads back. As far as I can remember, there was only one Outcast ship in the Order fleet that fought against Nomads in the final missions.

The Rheinland issue. Well, cleansing Rheinland from Nomad-infested people did not happen because The Order destroyed several battleships, and Bundschuh were far too weak to do this themselves. Again, a question for the storyline to answer. Someday.
' Wrote:What's wrong about the rumor?

I don't think that it's wrong for Outcasts to have The Order on their enemy list. They never fight each other, right? So there's no open confrontation. No systems where both factions are present. As for the enemy... well, since Corsairs help The Order, Order became a part of Corsair coalition. That's quite simple, and I don't see any problems about that.

Why Order is not allied with Blood Dragons, or Bundschuh? Probably some ties between them remain. But both factions are just too far away to influence the situation.

Meanwhile, you might be right about enemy list. Maybe it's worth to remove them from one another's enemies... they don't fight each other, right?:)
This should tell you why Order should be allied with the Corsairs and more.

I am getting sick of all these "Screw the Order-Corsair Alliance" topics. This has been established as in-game canon, meaning it will not go away for quite some time.
I posted this in another topic. Looks like I'll have to do it here too.

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
  Reply  
Pages (6): « Previous 1 2 3 4 5 6


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode