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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Jump systems recharging

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Jump systems recharging
Offline abbamouse
10-13-2009, 08:30 AM,
#21
Member
Posts: 39
Threads: 13
Joined: Jun 2008

I appreciate the RP suggestions. I'll look into the Kusari unlawful factions to see if any are pro-democracy/pro-rights. As for the jump recharge thing, thanks for sharing all of your experiences. I probably notice it more than many others because I have a route that uses the Leeds jumpholes, which are only 13K apart. I do wish the timer would be reduced to something more reasonable, like 15 seconds or so.

I go by abbamouse, but my characters are the Cryer researcher Daniel Moss, the very boring and ordinary trader John Smith, the borderline-insane civilian Mr Joker, and a Bundschuh activist who goes by the alias Rosa Luxemburg. I am not them and they are not me.
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Offline looqas
10-13-2009, 08:31 AM,
#22
Member
Posts: 1,830
Threads: 170
Joined: Feb 2008

' Wrote:Mmmm, not sure I like this.

May I propose another way of doing it?

Set it so that if the player makes more than 3 jumps within a 30 second space that there is a cooldown/jumpsystem recharge time.

This would prevent back-and-forthers while taking out alot of the inconvenience.


Why not 2? Although if you think about the "escapee" always wins, no matter how many times you are allowed to jump IF you are the one that jumps and finds a prey on the other side.

Flying under radar.
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Offline Dashiell
10-13-2009, 10:08 AM,
#23
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

is it possible that this has some side effects? I find the idea a good one. but yesterday, I jumped with my A-Train into Corando when my ship suddenly exploded of its own when the jump sequence was over. I was not in formation, nor was I shot at. my ship just exploded out of nowhere. (`suffered catastrophic decompression`)

I never had this happen to me before. is it possible that this new command may be a tad glitchy or something?

[Image: serpentlol.gif]
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