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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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ship implementation

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ship implementation
Offline talythius
05-15-2007, 08:42 AM,
#1
Member
Posts: 1
Threads: 0
Joined: Apr 2007

I'm currently working on some ideas for possible guild-ish based ships (though the guild idea isn't even that far along)
I was wondering, perhaps slacker than searching the forums but none-the-less, how might one go about offering designs for future discovery mods for implementation?...

as well, anyone know about importing/exporting models with maya? I've used it in past 3d-modeling, got 3dsmax recently, never liked it as much though, can maya be used?

perhaps my inpiration and playing of this mod of freelancer will end up causing some kindof creative-productive activity, I can only hope.

later
-talythius

oh yeah! and as well, what of new weapons and armor and such, besides balancing, are those possibley implementable?
Reply  
Offline Nadir
05-16-2007, 08:13 AM,
#2
Member
Posts: 166
Threads: 9
Joined: Jan 2007

' Wrote:I'm currently working on some ideas for possible guild-ish based ships (though the guild idea isn't even that far along)
I was wondering, perhaps slacker than searching the forums but none-the-less, how might one go about offering designs for future discovery mods for implementation?...

as well, anyone know about importing/exporting models with maya? I've used it in past 3d-modeling, got 3dsmax recently, never liked it as much though, can maya be used?

perhaps my inpiration and playing of this mod of freelancer will end up causing some kindof creative-productive activity, I can only hope.

later
-talythius

oh yeah! and as well, what of new weapons and armor and such, besides balancing, are those possibley implementable?

Post a sketch and someone may take you up on it. Currently (and I don't see this changing unless some hacker/programmer types get very busy) Milkshape is the only program that can export freelancer ship models. Not sure if milk will read Maya files natively (see their website). As the Lancer's Reactor site seems to be down at the moment (hopefully not for good), you can download a 2MB ship creation tutorial PDF file via Drizzt4.0's ship creation tutorial 1.5

ex [Image: kusari4-small.jpg] Smile
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Offline legeonation
05-17-2007, 02:11 PM,
#3
Member
Posts: 132
Threads: 20
Joined: Mar 2007

Milkshape will import FBX files from Maya. I do believe that you might have to find the plug in for that or else it is already available with the program. Check the preferences section in Maya to see if the plugin is there.

Legeonation Ship R&D Development

[Image: racoolnessws2.th.jpg]
Reply  
Offline Jack Archer
05-17-2007, 10:47 PM,
#4
Member
Posts: 183
Threads: 12
Joined: Aug 2006

I have tried Ship tutorials but never been able to figure them out still, I have had a few Ideas I liked but never the way to get them on a mod
  Reply  


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