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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Hook Time/Scanner Range

Server Time (24h)

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Hook Time/Scanner Range
Offline Korrd
05-22-2007, 11:42 PM, (This post was last modified: 05-22-2007, 11:44 PM by Korrd.)
#11
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Posts: 3,714
Threads: 241
Joined: Aug 2005

This discussion is pointless. Topic cleaned.
Now, we go back to the original topic: Sensor ranges and hook login time.

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Offline JensenDied
05-23-2007, 12:55 AM,
#12
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Posts: 24
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Joined: May 2007

I'm against increasing the time.
Story: Today I was out in a cruiser and just taken down a dread with the 2 GB's still around (and a bunch of nomads flying about) when my comp decided it wanted to lock up. I was nearly full shield and full hull when this happened, When I logged back in after booting again I was down to about 3 blocks left on the hull (thats with an armor upgrade MKVIII) . That seems like a fairly ridiculous amount of damage before the timeout.

If you want to lower the censor range, that would be preferred to the timeout increase, perhaps scale the time down by 5, and the censor down a couple K, to at least not visible till targetable (<10k).
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Offline Dab
05-23-2007, 01:40 AM,
#13
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Posts: 9,570
Threads: 320
Joined: Aug 2005

I personally think it was just fine with the scanner ranges from last version. Why do we need to have scanners going up to 12k away? Whats the purpose, but to make these things abusable and help others see people from a distance? In my opinion it needs to go back to normal asap.

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