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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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To continue the Solaris discussion

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To continue the Solaris discussion
Offline Dab
01-09-2010, 09:55 PM,
#11
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Harcourt, when one thread is locked, you do not make a new thread to continue the discussion. This is the third time I've had to tell you that.. This will be the last time I give that warning.

I will leave this thread unlocked for now, but it's on a very short leash. No spam, no insults, no flaming, no finger-pointing.

[Image: DFinal.png]
Harcourt.Fenton.Mudd
01-09-2010, 10:17 PM,
#12
Unregistered
 

Dab quit spamming, the thread was moving along just fine and peacefully without you.

Oh, and its kinda hard to see a 'warning' when its just posted in a thread. PM is much more effective in actualy being seen ya know.

' Wrote:GB solaris turrets are kind of superfluous. Chainfiring your normal GB turrets is more efficient in the areas of dps and energy consumption. No one would miss them if the GB solaris turrets disappeared.

Now if the muzzle speed was increased to 1800 m/s , it would make worthy of consideration.

I don't have any experience with cruiser solaris turrets, but I plan on testing them out. The recent range increase to 900 m isn't as bad as it might appear. I, for one, have trouble hitting bombers at 600-700 m anyway - if the bomber pilot knows what he's doing.

BS solaris turrets are a challenge to balance out amongst the plethora of different BS types. A small, maneuverable BS can use solaris turrets to devastating effect - that we know. On the other end of the spectrum, we have the gigantic BSes which cannot use the turrets to their fullest potential, due mainly to their size. However, in the middle of the BS spectrum we have those vessels that are neither small nor large. How do we classify them? That may be quite a chore.

I've suggested before that BSes get a certain type of solaris turret according to their size. Maybe we could go with 3 types of turrets, that have their respective ranges set according to BS size.


For GBs, agreed, all they do is suck energy for sub-par damage.

For crusier solaris, they get a rate of fire cut as well having practicly the same range as GB solaris turrets.

The problem is that cruisers can move fast enough that when combined with the speed and manuverability of bobmers that quite often you will always be out of range execpt for only a few seconds at a time. Add in the fact that bombers have longer range than cruiser solaris and you have an unbalanced match up.

For BSs, the primary problem is just like you said, size.

Personaly I think the best solution is to make a custom faction defenseve turret for the larger BSs. this turret cannot be used w/o SRP outside of that specific BS. Then customize that weapon for that BS.
Offline Dab
01-09-2010, 10:26 PM, (This post was last modified: 01-09-2010, 10:26 PM by Dab.)
#13
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Dab quit spamming, the thread was moving along just fine and peacefully without you.
' Wrote:I will leave this thread unlocked for now, but it's on a very short leash. No spam, no insults, no flaming, no finger-pointing.

And that's that.

[Image: DFinal.png]
Offline Fellow Hoodlum
01-09-2010, 10:28 PM,
#14
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Harcourt, when asked, you listen to the forum staff please, or horrible things happen ...

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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