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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Scanner range

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Scanner range
Offline tazuras
03-29-2010, 11:19 PM,
#11
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' Wrote:How would that be implemented? Didn't know it was possible.
I would assume it could be hooked, not sure though, and not sure it is worth the time it would take to implement.

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Offline Blaze
03-30-2010, 01:39 AM,
#12
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' Wrote:Actually, I have a better idea. What if the ship you have adjusts scanner range. So a lane hacker spy glass would have scanner range x 2 and a corvo cruiser would have scanner range x 1.5, or something like that...

This is better than increasing the Range of the BS License

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Offline Zukeenee
03-30-2010, 04:45 AM,
#13
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' Wrote:Actually, if we're going to discuss scan ranges, I had another strange idea a while back. Have all the ships that are in group and in the same system share scan data.

For example, assume you're 20k from your ally, and someone comes within his scan range. That person would appear on your scanners as well. Doing this, a group could set up a large scan area with proper deployment of ships, making enforcement of embargoes and whatnot a bit easier.

Cargo scan range shouldn't be shared, though. Only a ship that's actually close to the target should be able to see the contents of another ship's hold.

EDIT:
I just had another thought. If you're concerned about some sort of abuse, you could make it so it only functions if there's a capital ship in the group and system as well. RPly speaking, each of the fighters would be transferring it's scan data to the flag ship, the ship's crew collates the data, and sends the information to everyone else in the flight. If the capital gets destroyed, everyone loses the amended scan data.

That... is a very very cool idea.

But it also sounds like it would be very very hard to implement.

It also brings to mind the use of "probes". A ship could send out a few probes around a system and constantly receive scan data from them. Of course, I'm pretty sure this would be utterly impossible to do. Still, I can dream.

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Offline Gaz83
03-30-2010, 01:04 PM,
#14
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' Wrote:Actually, if we're going to discuss scan ranges, I had another strange idea a while back. Have all the ships that are in group and in the same system share scan data.

For example, assume you're 20k from your ally, and someone comes within his scan range. That person would appear on your scanners as well. Doing this, a group could set up a large scan area with proper deployment of ships, making enforcement of embargoes and whatnot a bit easier.

Cargo scan range shouldn't be shared, though. Only a ship that's actually close to the target should be able to see the contents of another ship's hold.

EDIT:
I just had another thought. If you're concerned about some sort of abuse, you could make it so it only functions if there's a capital ship in the group and system as well. RPly speaking, each of the fighters would be transferring it's scan data to the flag ship, the ship's crew collates the data, and sends the information to everyone else in the flight. If the capital gets destroyed, everyone loses the amended scan data.

I think this is a really good idea.
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Offline atlantis2112
03-30-2010, 01:15 PM,
#15
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' Wrote:Actually, I have a better idea. What if the ship you have adjusts scanner range. So a lane hacker spy glass would have scanner range x 2 and a corvo cruiser would have scanner range x 1.5, or something like that...

I always RP that if you give LaBrie coordinates, he can tell what someone in the Omicrons had for supper by the plaque type on their teeth. This would be totally cool to see - in game stuff that matches RP!


' Wrote:Actually, if we're going to discuss scan ranges, I had another strange idea a while back. Have all the ships that are in group and in the same system share scan data.

For example, assume you're 20k from your ally, and someone comes within his scan range. That person would appear on your scanners as well. Doing this, a group could set up a large scan area with proper deployment of ships, making enforcement of embargoes and whatnot a bit easier.

Cargo scan range shouldn't be shared, though. Only a ship that's actually close to the target should be able to see the contents of another ship's hold.

That is.. that is awesome :blink:
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Offline Innocentius
03-30-2010, 01:15 PM,
#16
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[font=Comic]Best idea ever, that way becomes an battleship more then only an protector and would be more helpfull on raids .

Now hope that dev,s would try it
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Offline Prysin
03-30-2010, 01:25 PM,
#17
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' Wrote:Actually, I have a better idea. What if the ship you have adjusts scanner range. So a lane hacker spy glass would have scanner range x 2 and a corvo cruiser would have scanner range x 1.5, or something like that...
then inRP order cruiser and osiris would have what? all of sirius??? atleast if were gonna follow the infocards....

good idea, hard to balance

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Offline Blaze
03-30-2010, 01:46 PM,
#18
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' Wrote:then inRP order cruiser and osiris would have what? all of sirius??? atleast if were gonna follow the infocards....
And why would that be?

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Offline Innocentius
03-30-2010, 05:22 PM,
#19
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No of course not,
The meaning of such an scaner aray would work like conecting circles with an other circle .

Like planet malta and ibiza base , and then omicron 80 genoa base, you could contect them by placing between ibiza and malta an Battleship and between Genoa and malta 1 fighter on each side of the jumphole with an battleship near base genoa .

Hope this was clear enough my english isnt bad but it isnt perfect either,
Friendly greetings Freeway
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Offline tazuras
03-30-2010, 05:57 PM,
#20
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' Wrote:then inRP order cruiser and osiris would have what? all of sirius??? atleast if were gonna follow the infocards....

good idea, hard to balance
Hmmm, the Osiris infocard doesnt mention an improved scanner range. The Recon cruiser would probably have a similar magnification as the spy glass though.

Also, I doubt scan range can be increased beyond the 9.9 K ship selection limit, and if it can, I doubt the devs here, or perhaps with any mod, know how. So this would just be an increase in the cargo scan range and wouldnt have a ton of balance issues, except that when a cap and interdiction ship are around smugglers might have to fly a bit farther away from them. I dont see this as being an issue at all really.

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