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First attempt at modeling

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First attempt at modeling
Offline Tubalcaine
04-11-2010, 02:38 PM, (This post was last modified: 04-11-2010, 02:45 PM by Tubalcaine.)
#11
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Posts: 189
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Edit- Removed cynicism

[Image: diamondback.png]
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Offline Osilon
04-11-2010, 03:20 PM,
#12
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Posts: 1,601
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Joined: Mar 2010

Well...I've learned to model in milkshape, and i will use milkshape until i get 3DSmax.

A million dollars isn't cool. You know what is cool? A basilisk.
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Offline Kuze
04-11-2010, 03:36 PM,
#13
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Posts: 430
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Lol well these ship is the Myrmidon from Freespace II. Just in very low poly version or something like that. So another Import.

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
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Offline Tubalcaine
04-11-2010, 04:34 PM,
#14
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Posts: 189
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' Wrote:Lol well these ship is the Myrmidon from Freespace II. Just in very low poly version or something like that. So another Import.

Oh do read the whole post before you get as cynical as I do, that way you will save yourself the embaressment.

The OP already said it's based on the GTF Myrmidon, even if he was a bit economical with the truth when he said "loosely based".



On the other hand it's a decent model, keep up the good work. It's always good to have more of anything in the community.

[Image: diamondback.png]
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Offline Durandal
04-11-2010, 04:46 PM,
#15
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Freespace 2 was a great game, and one or two designs loosely based off it's designs is.. fine.

But this thing looks exactly like the Myrm. I just don't really see the point to it...

"OMG MODELLING IN MILKSHAPE?!

BURN IT! BURN IT!"

This, too.

However, far as actually constructive criticism goes, lengthen the cockpit out forward more. It'll look less awkward then. Once you're done that, do some heavier detailing on the torp/engine pods and it'll make a pretty good Waran replace.
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Offline Boss
04-11-2010, 04:58 PM,
#16
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I really do suggest getting a modeling program. Milkshape is a pipeline tool, and a fairly buggy one at that.

Metasequoia is what I use.

That being said, criticism:

WAAAAY too many polys on the pods. You can get away with maybe fifty on each. The fronts are a bit bland, and once you try to texture them you'll find that it just doesn't look right. Round them off and make 'em bulge.

Conversely, the rear pyramid things are under-poly'd. Do something wild with them, make them interesting to look at (Anyone flying it'll be staring at them anyways).

Give it a clearly defined cockpit window, too.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Osilon
04-12-2010, 01:24 AM,
#17
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Well this was just a first attempt, to test myself on how well i could do. I don't plan on furthering it, but thanks for the advice.
As for a modeling program...i have Meta, but gave up when i couldn't figure out how to get the front/side/top views, it only gave me a 3d view >.>

A million dollars isn't cool. You know what is cool? A basilisk.
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Offline CzeReptile
04-14-2010, 01:13 PM,
#18
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Posts: 2,238
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Joined: Mar 2009

A fishie definitely

[Image: n24ZouO.gif]


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Offline tansytansey
04-14-2010, 02:12 PM,
#19
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Posts: 4,099
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' Wrote:i have Meta, but gave up when i couldn't figure out how to get the front/side/top views, it only gave me a 3d view >.>
[Image: meta4.jpg]

Also go to file and make sure Basic Mode is not checked.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
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