• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 509 510 511 512 513 … 547 Next »
Armor Upgrade x Cargo Space

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 0 / 1,000
Lawful Kills - 0 / 1,000
Red Hessian Kills - 0 / 1,000
Unlawful Kills - 0 / 1,000

Latest activity

Armor Upgrade x Cargo Space
Offline estevesbk
09-20-2007, 11:26 AM,
#1
Member
Posts: 124
Threads: 20
Joined: Sep 2007

Hello guys! I've done a search on the forums and didn't find anything very related so...I don't know if it was asked before, if so I bring you my apologizes.

I've heard that armor upgrades take cargo space. If so, is there any relationship between each armor upgrade (Mk I, II, III, etc.) and the cargo space it takes?

Thanks in advance!;)

<span style="color:#000066">
Arthad - Zoner
</span>
  Reply  
Offline Igiss
09-20-2007, 12:20 PM,
#2
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Capital ship armor takes more space. Also, it's cheaper and generally stronger than fighter armor.
Reply  
Offline estevesbk
09-20-2007, 12:27 PM,
#3
Member
Posts: 124
Threads: 20
Joined: Sep 2007

Thanks Igiss!:)

But is there any difference in space taking between the non-capital-ship Armor Upgrade Mk. I and the non-capital-ship Armor Upgrade Mk. VII?

<span style="color:#000066">
Arthad - Zoner
</span>
  Reply  
Offline Fellow Hoodlum
09-20-2007, 12:36 PM,
#4
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

All armours in their classes take up the same amount of cargo space. The initial cost is the only changeable
factor, apart from its increase in effectiveness. The only one I think that bucks the trend is the cap armour
VIII, which takes 50 slots less than the others, but cost nearly as much as a system ...

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Reply  
Offline onca
09-20-2007, 12:46 PM,
#5
Member
Posts: 1,370
Threads: 70
Joined: Jun 2006

I think what Arthad is asking is.... yes the higher the armor level, the more cargo space it takes up. I'm pretty sure its 1:1 -- ie. MkI takes 1 cargo space, MkII takes 2, and so one.

(That's for fighter armour... dunno about capship.)
Reply  
Offline estevesbk
09-20-2007, 01:02 PM,
#6
Member
Posts: 124
Threads: 20
Joined: Sep 2007

' Wrote:I think what Arthad is asking is.... yes the higher the armor level, the more cargo space it takes up. I'm pretty sure its 1:1 -- ie. MkI takes 1 cargo space, MkII takes 2, and so one.

(That's for fighter armour... dunno about capship.)

Hey! Yes, that was exactly this!

So a non-capital-ship Mk I takes up 1 cargo space and a non-capital-ship Mk VII takes up 7?:)

<span style="color:#000066">
Arthad - Zoner
</span>
  Reply  
Offline alance
09-20-2007, 02:18 PM,
#7
Member
Posts: 511
Threads: 29
Joined: Jul 2007

Yes that's right Arthad.

@Modders: I assume there is no way to mod the armors so that they take a percentage of your cargo space rather than a flat amount?

[Image: disco_spacer.gif]
[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
&quot;To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence.&quot;
  Reply  
Offline estevesbk
09-20-2007, 02:51 PM,
#8
Member
Posts: 124
Threads: 20
Joined: Sep 2007

' Wrote:Yes that's right Arthad.

@Modders: I assume there is no way to mod the armors so that they take a percentage of your cargo space rather than a flat amount?

Thanks Morrigan!:)

Yes I agree with your suggestion it would make things more realistic! ^^

<span style="color:#000066">
Arthad - Zoner
</span>
  Reply  
Offline Igiss
09-20-2007, 03:11 PM,
#9
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Nope, percentage is not possible to make.
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode