• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 308 309 310 311 312 … 547 Next »
All power to shields!

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

All power to shields!
Offline Huhuh
05-11-2010, 09:22 AM,
#1
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

How about the ability to divert power to specific parts of the ship such as shields, weapons, engines etc?

An upgradeable power core would be nice too.

I think it would work something like this; Say my power source had an output of 200 units of power, for my shields to operate at 100% they would require say 100 units of power, my weapons however require 300 units of power to operate at 100% meaning I have to divert power from other areas to improve others. In this example I would be able to have my shields at 100% and my weapons at 33% but have all other areas at 0% (minor systems of the ship (in terms of power consumption) should be ignored).

So the idea is to strike a balance between systems for maximum efficiency or sacrifice unnecessary systems in favour of others.
Overcharging systems to 105% (provided your power core could sustain it) could be used in an emergency when you must have MOAR!! but at the risk of damaging those systems. Having engineers on capital ships complaining that "she cannot take anymore cap'n" is optional.

Discuss.

[Image: 6fZYcda.gif]

Reply  
Offline Huhuh
05-11-2010, 10:43 AM,
#2
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:http://discoverygc.com/forums/index.php?sh...c=68501&hl=

Ironically you made this thread a few minutes after mine.

Lol
I didn't see your post as I was probably writing mine when you posted yours, so it's not like I stole your idea. My idea however is slightly different to yours, should I post my idea in your thread?

[Image: 6fZYcda.gif]

Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode